Metroid Prime 2: Difference between revisions
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|image=[[File:WWSM Metroid Prime 2.png|250px]] | |image=[[File:WWSM Metroid Prime 2.png|250px]] | ||
| | |appears_in=''[[WarioWare: Smooth Moves]] | ||
|type=[[9-Volt]] & [[18-Volt]] | |type=[[9-Volt]] & [[18-Volt]] | ||
|intro=''Knock over!'' | |intro=''Knock over!'' |
Revision as of 16:24, May 4, 2022
Metroid Prime 2 | |
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Appears in | WarioWare: Smooth Moves |
Type | 9-Volt & 18-Volt |
Command(s) | Knock over! |
Info | "Roll Samus into the target and knock it down. 2004: Metroid Prime 2: Echoes / Nintendo GameCube" |
Form(s) | "The Waiter" |
Metroid Prime 2 is one of 9-Volt & 18-Volt's microgames in WarioWare: Smooth Moves. The game is based on Metroid Prime 2: Echoes.
Gameplay
The player controls Samus in her Morph Ball form, and must tilt the Wii Remote to roll into and knock down the barrel. If Samus rolls too far inward, the player can tilt backwards too.
- 1st level difficulty: The barrel is directly in front.
- 2nd level difficulty: The barrel is somewhere in front.
- 3rd level difficulty: The barrel is behind a bumper obstacle.
Names in other languages
Language | Name | Meaning | Notes |
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Template:9-Volt & 18-Volt's Microgames Template:WWSM Microgames