Ready to Launch: Difference between revisions

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==Suitability==
==Suitability==
{{WWGITFit
{{WWGIT fit
|4.1=Wario|4.2=18-Volt|4.3=Mona|4.4=Dribble and Spitz|4.5=Dr. Crygor|4.6=Mike|4.7=Ashley|4.8=Orbulon|4.9=5-Volt|4.10=Red|3.1=Young Cricket|3.2=Jimmy T|3.3=Master Mantis|3.4=Lulu|3.5=Pyoro|2.1=9-Volt|2.2=Kat and Ana|2.3=Penny
|4.1=Wario|4.2=18-Volt|4.3=Mona|4.4=Dribble and Spitz|4.5=Dr. Crygor|4.6=Mike|4.7=Ashley|4.8=Orbulon|4.9=5-Volt|4.10=Red|3.1=Young Cricket|3.2=Jimmy T|3.3=Master Mantis|3.4=Lulu|3.5=Pyoro|2.1=9-Volt|2.2=Kat and Ana|2.3=Penny
}}
}}

Revision as of 12:46, May 3, 2022

Ready to Launch
Ready to Launch microgame
Type High Tech
Command(s) Flip!
Info "I daresay it's time for takeoff! Use the guide to flip the right switches in the right order and launch the rocket. To space we go!"
Points to clear 25

Ready to Launch is one of the microgames in Dr. Crygor's High Tech level in WarioWare: Get It Together!

Gameplay

The object of this microgame is to flip a set of switches in the right order to launch a rocket. The order of the switches is determined by a screen at the top, along with symbols displayed above each switch. If the player hits a wrong switch—a switch out of the given order, the screen turns red, an alarm sounds, and the game is lost. The symbols that appear are a star, a heart, a diamond, and a club.

  • Level 1: The player must flip two switches out of a set of three.
  • Level 2: The player must flip two switches out of a set of four.
  • Level 3: The player must flip three switches out of a set of four.

If two players are utilized for this microgame, three switches always need to be flipped. Additionally, a spade symbol is added in Level 3. If the players win, the player that correctly flipped more switches gains an effort point. The player that flips the wrong switch loses an effort point.

  • Level 1: There are three switches.
  • Level 2: There are four switches.
  • Level 3: There are five switches. One of the symbols is hidden due to its display being turned off, though the display that is turned off switches over time.

Mission

  • Yo-yo Sniper (one player only): As 9-Volt, the player must complete nine consecutive rounds in the Play-o-pedia without his yo-yo missing any of the switches.

Suitability

Good Fit
Good Fit icon from WarioWare: Get It Together!
Above-Average Fit icon from WarioWare: Get It Together!
Wario18-VoltMonaDribble & SpitzDr. CrygorMikeAshleyOrbulon5-VoltRed (WarioWare series)
Average Fit icon from WarioWare: Get It Together!
Young CricketJimmy TMaster MantisLuluPyoro
Below-Average Fit icon from WarioWare: Get It Together!
9-VoltKat & AnaPenny
Bad Fit
Bad Fit icon from WarioWare: Get It Together!

Names in other languages

Language Name Meaning Notes
Japanese はっしゃスイッチ[?]
Hassha Suitchi
Firing switch
German Zündschaltung[?] Ignition Circuit
Italian Comandi di lancio[?] Launch control
Korean 발사 스위치[?]
Balsa Seuwichi
Firing Switch
Spanish Control de despegue[?] Launch control

Template:Dr. Crygor's Microgames Template:WWGIT Microgames