Ottō: Difference between revisions

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[[File:DKGB Octopus.png|frame|left]]
'''Ottō''' is an enemy in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. It makes its appearance in the [[Iceberg]] world, specifically [[Stage 7-2]]. Found underwater, it grabs [[Mario]] with its arms and latches on to his head. This inhibits Mario's ability to swim, enabling him only to walk and jump, and prevents him from pulling [[Direction Switch|switches]] until Ottō releases him.


'''Ottō''' is an enemy in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. It makes its appearance in the [[Iceberg]] world, specifically [[Stage 7-2]]. Found underwater, it grabs [[Mario]] with its arms and latches on to his head. This inhibits Mario's ability to swim, enabling him only to walk and jump, and prevents him from pulling [[Direction Switch|switches]] until Ottō releases him.
==Gallery==
{{br}}
<gallery>
DKGB Octopus.png|Sprite
</gallery>


==Names in other languages==
==Names in other languages==

Revision as of 13:54, May 2, 2022

The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.

Not to be confused with Otto.
Ottō
DKGB Otto Artwork.png
First appearance Donkey Kong (Game Boy) (1994)

Ottō is an enemy in Donkey Kong for the Game Boy. It makes its appearance in the Iceberg world, specifically Stage 7-2. Found underwater, it grabs Mario with its arms and latches on to his head. This inhibits Mario's ability to swim, enabling him only to walk and jump, and prevents him from pulling switches until Ottō releases him.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese オットー[1]
Ottō
Pun on「おっと」(otto, the Japanese exclamation meaning "oops") and possibly "octopus"; shared with a character from Super Paper Mario

Reference

  1. ^ Kazuki, Motoyama. Volume 30 of the KC Deluxe manga, page 51