Mirror Hall: Difference between revisions
m (Cleanup.) |
mNo edit summary |
||
Line 15: | Line 15: | ||
[[Category: Places]] | [[Category: Places]] | ||
[[Category: Places from Super Paper Mario]] | [[Category: Places from Super Paper Mario]] | ||
[[Category: Buildings]] |
Revision as of 14:11, April 20, 2008
Mirror Hall is a building in Super Paper Mario. It appears on the border of Flipside and Flopside. After Chapter 4, Outer Space, Mario will have to go to Flopside to open the door to Chapter 5 in Flipside Tower. However, to do that, he has to pass through the Mirror Hall, which (as aforementioned) is on the border of the two cities and therefore connects them.
Using Fleep, Mario will have to find a thunder mark in Flipside and flip it to reveal a secret passage. Mario must flip to 3D, enter, go to the door at the end, enter it and he'll find himself in Mirror Hall. Mirror Hall, when first approached, has four blocks and a mirror in the center.
Mario must hit the blocks in order from right to left until he has hit all of them. After that, the mirror will break. Mario must flip to 3D, enter the mirror and find himself in the Flopside section of the Mirror Hall. At the end of the Flopside part of Mirror Hall is a door going to the town of Flopside.
Passing the Mirror Hall is the only free way of getting from Flipsode to Flopside. However, the player can find Welderberg in two parts of Flipside; if they pay him 300 Coins, he will build a pair of arguably fast Warp Pipes between the interdimensional cities.
Trivia
- Mirror Hall's name comes from both meanings of the word "mirror", as it includes a mirror and it links together two towns that mirror each other.
- It is interesting to note that, because Mirror Hall is located between Flipside and Flopside, both of its sides flip to different angles when Mario flips in them.