Super Jump (Super Mario RPG): Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Bot: Automated text replacement (-(\|[\n ]*)name([\n ]*=) +\1title\2)) |
m (Text replacement - "{{SMRPG move infobox" to "{{subst:SMRPG move infobox/format") |
||
Line 1: | Line 1: | ||
{{italic title|id=yes}} | {{italic title|id=yes}} | ||
{{SMRPG move infobox| | {{SMRPG move infobox | ||
|image=[[File:SuperMarioRPG Super Jump.png]] | |||
|used_by=[[Mario]] | |||
|type=Physical | |||
|power= | |||
|effect=N/A | |||
|element=Jump | |||
|range=One enemy | |||
|defense= | |||
}} | |||
The '''Super Jump''' is a special attack used by [[Mario]] in ''[[Super Mario RPG: Legend of the Seven Stars]]''. He learns the attack at Level 6. When Mario uses his Super Jump, he can [[jump]] on one enemy multiple times. If the player does a Timed Hit right before Mario stomps the enemy, Mario keeps jumping until the player makes a mistake. Super Jump uses 7 [[Flower Point|FP]] and has a Magic Power rating of 45. | The '''Super Jump''' is a special attack used by [[Mario]] in ''[[Super Mario RPG: Legend of the Seven Stars]]''. He learns the attack at Level 6. When Mario uses his Super Jump, he can [[jump]] on one enemy multiple times. If the player does a Timed Hit right before Mario stomps the enemy, Mario keeps jumping until the player makes a mistake. Super Jump uses 7 [[Flower Point|FP]] and has a Magic Power rating of 45. | ||
Revision as of 17:45, April 24, 2022
Super Mario RPG: Legend of the Seven Stars move | |
---|---|
![]() | |
Super Jump | |
Used by | Mario |
Type | Physical |
Attack power | |
Effect | N/A |
Element | Jump |
Target | One enemy |
Blockable |
The Super Jump is a special attack used by Mario in Super Mario RPG: Legend of the Seven Stars. He learns the attack at Level 6. When Mario uses his Super Jump, he can jump on one enemy multiple times. If the player does a Timed Hit right before Mario stomps the enemy, Mario keeps jumping until the player makes a mistake. Super Jump uses 7 FP and has a Magic Power rating of 45.
Names in other languages
Language | Name | Meaning | Notes |
---|