Opening Night: Difference between revisions
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{{distinguish|Opening Night!}} | {{distinguish|Opening Night!}} | ||
{{minigame | {{minigame infobox | ||
|image=[[File:WWSM Opening Night.png|250px]] | |image=[[File:WWSM Opening Night.png|250px]] | ||
|appeared_in=''[[WarioWare: Smooth Moves]]'' | |appeared_in=''[[WarioWare: Smooth Moves]]'' |
Revision as of 08:19, April 20, 2022
- Not to be confused with Opening Night!
Opening Night | |
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Type | 9-Volt & 18-Volt |
Command(s) | Conduct! |
Info | "Is this your first time conducting? Oh, it's simple! You just move the Form Baton, and we'll follow your lead. Just promise to take us through the end. (The orchestra)" |
Form(s) | "The Remote Control" |
Opening Night is a microgame found in WarioWare: Smooth Moves in 9-Volt & 18-Volt's stage. It features sprites from classic NES games, as well as music.
Gameplay
The object is to wave the Wii Remote in the 4/4 conducting pattern to conduct the orchestra through a music track (see below). Once done, the player's Mii (the conductor) will bow to the audience.
- Level 1: The player must conduct Mario, Luigi and Link to play very short music lasting four seconds, including:
- Super Mario Bros. 3 athletic theme
- Super Mario Bros. 3 Boom Boom/Koopaling victory theme
- Super Mario Bros. 3 lose theme
- Super Mario Bros. overworld/lose theme
- Donkey Kong level start theme
- Level 2: The player must conduct Mario, Luigi, Link, Toad and Pit to play long music lasting either four or eight seconds, including:
- Super Mario Bros. 3 level goal theme
- Mario Bros. main theme
- Dr. Mario level settings theme
- Clu Clu Land main theme
- Level 3: The player must conduct Mario, Luigi, Link, Pit, Samus, Princess Peach, and Donkey Kong to play longer music lasting eight seconds, including:
- Kid Icarus underworld theme
- Super Mario Bros. level goal theme
- Excitebike main theme
- The Legend of Zelda overworld theme
Names in other languages
Language | Name | Meaning | Notes |
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Template:9-Volt & 18-Volt's Microgames Template:WWSM Microgames