A Weighty Matter: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(→‎Gameplay: Each character weighs the same as 1 nut)
Tag: Mobile edit
No edit summary
Line 7: Line 7:
|clear=20
|clear=20
}}
}}
'''A Weighty Matter''' is one of the [[microgame]]s in [[Ashley & Red|Ashley]]'s Food in ''[[WarioWare: Get It Together!]]''
'''A Weighty Matter''' is one of the [[microgame]]s in [[Ashley & Red|Ashley]]'s Food level in ''[[WarioWare: Get It Together!]]''
==Gameplay==
==Gameplay==
The objective of this microgame is to knock off the food items on the scale until the needle is in the red area. If the needle is in the red area by the time the hourglass is finished (6 beats), the microgame is won and the woman will give a thumbs up. If the needle is not in the red area, the microgame is lost and the woman will get angry. A crew member can affect the placement of the needle by just stepping on the scale, with a weight equivalent to 1 nut.
The objective of this microgame is to knock off the food items on the scale until the needle is in the red area. If the needle is in the red area by the time the hourglass is finished (6 beats), the microgame is won and the woman will give a thumbs up. If the needle is not in the red area, the microgame is lost and the woman will get angry. A crew member can affect the placement of the needle by just stepping on the scale, with a weight equivalent to 1 nut.

Revision as of 18:59, April 17, 2022

Template:Minigame-infobox A Weighty Matter is one of the microgames in Ashley's Food level in WarioWare: Get It Together!

Gameplay

The objective of this microgame is to knock off the food items on the scale until the needle is in the red area. If the needle is in the red area by the time the hourglass is finished (6 beats), the microgame is won and the woman will give a thumbs up. If the needle is not in the red area, the microgame is lost and the woman will get angry. A crew member can affect the placement of the needle by just stepping on the scale, with a weight equivalent to 1 nut.

  • Level 1: The red area is five bars wide. Only 2-6 nuts are required to reach the red area.
  • Level 2: The red area is four bars wide. Only 2-5 nuts are required to reach the red area.
  • Level 3: The red area is three bars wide. Only 2-4 nuts are required to reach the red area.

Mission

  • Wild for Walnuts: The player must clear the microgame by leaving behind only walnuts.

Suitability

Template:WWGITFit

  • Orbulon can suck up the food items, making it easier to be precise.
  • 5-Volt is unsuitable due to her shockwave being inconsistent in knocking the items away.

Names in other languages

Language Name Meaning Notes
Japanese はかりうり[?]
Hakari Uri
Selling by weight
German Gewichtige Angelegenheiten[?] A Weighty Matter
Italian Questione di peso[?] Weight question
Korean 저울[?]
Jeoul
Scale
Spanish Cuestión de peso[?] ?

Template:Ashley & Red's Microgames Template:WWGIT Microgames