Template:M&LBIS+BJJ bestiary: Difference between revisions
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m (Text replacement - "\b(MLBIS|MLBISBJJ|MLDT|MLPIT|MLPJ|MLSS|MLSSBM|MRKB|PM|PMCS|PMSS|PMTOK|PMTTYD|SMRPG|SPM)bestiary\b" to "$1 bestiary") |
m (Text replacement - "\b(MLBISBJJ|MLBIS|MLDT|MLPIT|MLPJ|MLSSBM|MLSS|MRKB|PMCS|PM|PMSS|PMTOK|PMTTYD|SMRPG|SPM)enemy\b" to "$1 enemy") |
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|<pre> | |<pre> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|NAME}}}|NAME| | <onlyinclude>{{#ifeq:{{{transcludesection|NAME}}}|NAME| | ||
{{<noinclude>MLSSBM bestiary</noinclude><includeonly> | {{<noinclude>MLSSBM bestiary</noinclude><includeonly>MLSSBM enemy</includeonly> | ||
|name= | |name= | ||
|altname= | |altname= |
Revision as of 10:33, March 30, 2022
Template:Color-link | ||||||||||
HP: | POW: | DEF: | SPEED: | Experience: | ||||||
Fire: | Jump: | Hammer: | Battled by: | Coins: | ||||||
Burn: | Dizzy: | Template:Nowrap | Speed Down: | Item Drop: | None - 0% None - 0% | |||||
Level: # | Location(s): |
This template is for information on enemies in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. The variables are as follows:
<onlyinclude>{{#ifeq:{{{transcludesection|NAME}}}|NAME| {{<noinclude>MLSSBM bestiary</noinclude><includeonly>MLSSBM enemy</includeonly> |name= |altname= |role= |align={{{align|right}}} |image={{{image|}}} |location= |lvl= |hp= |pow= |def= |speed= |fire= |jump= |hammer= |battledby= |burn= |dizzy= |statdown= |speeddown= |exp= |coins= |item1= |item2= }}}}</onlyinclude> |
The section label; Replace "NAME" with the enemy name. The enemy's name. Used for links [[name|altname]]. (common, miniboss, boss, support, optional) <-- DO NOT CHANGE An image of the enemy. Where the enemy can be found. The enemy's level. The enemy's HP. The enemy's attack. The enemy's defense. The enemy's speed. The effectiveness to fire attacks. The effectiveness jump attacks. The effectiveness hammer attacks. Who is able to battle this enemy. The enemy's reaction to Firebrand/Thunderhand. The chances of dizzing the enemy. The chances of burning the enemy. The chances of lowering the enemy's POW/DEF. The chances of lowering the enemy's SPEED. The amount of EXP gained from defeating the enemy. The coins gained from defeating the enemy. The item dropped by the enemy. The item dropped by the enemy. |