Mario Paint (WarioWare: D.I.Y.): Difference between revisions
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{{about|the microgame from ''[[WarioWare: D.I.Y.]]''|the microgame from ''[[WarioWare: Touched!]]''|[[Mario Paint (WarioWare: Touched!)]]|the game|''[[Mario Paint]]''}} | {{about|the microgame from ''[[WarioWare: D.I.Y.]]''|the microgame from ''[[WarioWare: Touched!]]''|[[Mario Paint (WarioWare: Touched!)]]|the game|''[[Mario Paint]]''}} | ||
{{minigame-infobox | {{minigame-infobox | ||
|title = Mario Paint | |title=Mario Paint | ||
|image = [[File:MarioPaintWWDIY.png]] | |image=[[File:MarioPaintWWDIY.png]] | ||
|appeared_in = ''[[WarioWare: D.I.Y.]] | |appeared_in=''[[WarioWare: D.I.Y.]] | ||
|type = [[9-Volt]] | |type=[[9-Volt]] | ||
|info = '' | |info="''Pick a color and paint the shape!''" | ||
|controls ={{button|ds|Stylus}} – Pick color/paint | |controls ={{button|ds|Stylus}} – Pick color/paint | ||
}} | }} | ||
'''Mario Paint''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: D.I.Y.]]'', based on the game for the same name on the [[Super Nintendo Entertainment System]]. | '''Mario Paint''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: D.I.Y.]]'', based on the game for the same name on the [[Super Nintendo Entertainment System]]. | ||
==Gameplay== | ==Gameplay== | ||
The purpose of the game is to color the two cylinders exactly like the example shown. When the game starts, there is a two-cylinder pillar already colored in with a mix of either red, blue, yellow, or green. There is also another object exactly the same, but without color. The player needs to tap a color from the palette above and tap the object to give it that color. If the player manages to color the cylinders before time runs out, the game ends in a win. However, if the player accidentally chooses the wrong object, the wrong color, or time runs out, the game ends in a loss. | The purpose of the game is to color the two cylinders exactly like the example shown. When the game starts, there is a two-cylinder pillar already colored in with a mix of either red, blue, yellow, or green. There is also another object exactly the same, but without color. The player needs to tap a color from the palette above and tap the object to give it that color. If the player manages to color the cylinders before time runs out, the game ends in a win. However, if the player accidentally chooses the wrong object, the wrong color, or time runs out, the game ends in a loss. | ||
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*When the player imports (can't be done by viewing) the microgame and edits shapes/stamps/letters, the second background music from can be heard. | *When the player imports (can't be done by viewing) the microgame and edits shapes/stamps/letters, the second background music from can be heard. | ||
*When the player makes custom palettes/stamps, the third background music will play. | *When the player makes custom palettes/stamps, the third background music will play. | ||
All the points listed above also apply to comic creation, but since there are no built-in comics named Mario Paint, the player must make a custom comic with the Mario Paint name. The points listed above also apply to any custom-made microgames that are given the name Mario Paint. | All the points listed above also apply to comic creation, but since there are no built-in comics named Mario Paint, the player must make a custom comic with the Mario Paint name. The points listed above also apply to any custom-made microgames that are given the name Mario Paint. | ||
{{9-Volt & 18-Volt's Microgames}} | |||
{{9-Volt | |||
{{WWDIY Microgames}} | {{WWDIY Microgames}} | ||
[[Category:WarioWare: D.I.Y. microgames]] | [[Category:WarioWare: D.I.Y. microgames]] | ||
[[Category:Mario Paint]] | [[Category:Mario Paint]] |
Revision as of 13:45, February 24, 2022
- This article is about the microgame from WarioWare: D.I.Y. For the microgame from WarioWare: Touched!, see Mario Paint (WarioWare: Touched!). For the game, see Mario Paint.
Template:Minigame-infobox Mario Paint is one of 9-Volt's microgames in WarioWare: D.I.Y., based on the game for the same name on the Super Nintendo Entertainment System.
Gameplay
The purpose of the game is to color the two cylinders exactly like the example shown. When the game starts, there is a two-cylinder pillar already colored in with a mix of either red, blue, yellow, or green. There is also another object exactly the same, but without color. The player needs to tap a color from the palette above and tap the object to give it that color. If the player manages to color the cylinders before time runs out, the game ends in a win. However, if the player accidentally chooses the wrong object, the wrong color, or time runs out, the game ends in a loss.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | マリオペイント[?] Mariopeinto |
Mario Paint | |
Italian | Mario Paint[?] | - |
Music used from Mario Paint
- When the player imports/views this microgame in the Game MakerMatic, when editing background/objects, the first background music will play.
- When the player imports (can't be done by viewing) the microgame and edits shapes/stamps/letters, the second background music from can be heard.
- When the player makes custom palettes/stamps, the third background music will play.
All the points listed above also apply to comic creation, but since there are no built-in comics named Mario Paint, the player must make a custom comic with the Mario Paint name. The points listed above also apply to any custom-made microgames that are given the name Mario Paint. Template:9-Volt & 18-Volt's Microgames Template:WWDIY Microgames