Unlock Me: Difference between revisions

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|type=Anything Goes
|type=Anything Goes
|intro=''Match!''
|intro=''Match!''
|info=''"Hey, I got my mitts on the combination to this lock. Just turn the dials to the correct numbers, and the treasure will be mine...eh, I mean OURS. Heh heh, yeah right."''
|info="''Hey, I got my mitts on the combination to this lock. Just turn the dials to the correct numbers, and the treasure will be mine...eh, I mean OURS. Heh heh, yeah right.''"
|clear=15
|clear=15
}}
}}
'''Unlock Me''' is one of the [[microgame]]s in the [[Wario Bug]]'s Anything Goes level in ''[[WarioWare: Get It Together!]]''
'''Unlock Me''' is one of the [[microgame]]s in the [[Wario Bug]]'s Anything Goes level in ''[[WarioWare: Get It Together!]]''
==Gameplay==
==Gameplay==
In this microgame, there is a three-digit combination lock and Wario is holding the code for the lock on a note next to the lock. The combination lock cycles one-by-one through every number from one to four, then goes back to one, giving 64 possible combinations. The player must hit or shoot at the numbers on the lock to make them turn, and match the code.
In this microgame, there is a three-digit combination lock and Wario is holding the code for the lock on a note next to the lock. The combination lock cycles one-by-one through every number from one to four, then goes back to one, giving 64 possible combinations. The player must hit or shoot at the numbers on the lock to make them turn, and match the code.
*'''Level 1:''' Two different dials must be hit once to open a suitcase. When opened, a bunch of bananas or a pile of coins is revealed.
*'''Level 1:''' Two different dials must be hit once to open a suitcase. When opened, a bunch of bananas or a pile of coins is revealed.
*'''Level 2:''' One dial must be hit once, and another twice to open a safe. When opened, a slice of cake with a garlic clove on it or a creature resembling Wario’s nose with a top hat is revealed.
*'''Level 2:''' One dial must be hit once, and another twice to open a safe. When opened, a slice of cake with a garlic clove on it or a creature resembling Wario’s nose with a top hat is revealed.
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}}
}}
*[[18-Volt]], [[Mike]], and [[Orbulon]] fit well because of their capabilities to shoot or target vertically. Orbulon can do so by using his tractor beam when above the dials.
*[[18-Volt]], [[Mike]], and [[Orbulon]] fit well because of their capabilities to shoot or target vertically. Orbulon can do so by using his tractor beam when above the dials.
*[[Kat and Ana]] are unsuitable because their constant jumping may inadvertently turn a dial that was showing the correct digit.
*[[Kat & Ana]] are unsuitable because their constant jumping may inadvertently turn a dial that was showing the correct digit.


==Names in other languages==
==Names in other languages==
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==Trivia==
==Trivia==
*One of the stickers on the suitcase in Level 1 is of the ball from the microgame [[Galaxy Bounce]] and its extended minigame version [[Orbit Ball]] in ''[[WarioWare: Touched!]]''
*One of the stickers on the suitcase in Level 1 is of the ball from the microgame [[Galaxy Bounce]] and its extended minigame version [[Orbit Ball]] in ''[[WarioWare: Touched!]]''
{{Wario's Microgames}}
{{Wario's Microgames}}
{{WWGIT Microgames}}
{{WWGIT Microgames}}
[[Category:WarioWare: Get It Together! microgames]]
[[Category:WarioWare: Get It Together! microgames]]

Revision as of 18:53, February 22, 2022

Template:Minigame-infobox Unlock Me is one of the microgames in the Wario Bug's Anything Goes level in WarioWare: Get It Together!

Gameplay

In this microgame, there is a three-digit combination lock and Wario is holding the code for the lock on a note next to the lock. The combination lock cycles one-by-one through every number from one to four, then goes back to one, giving 64 possible combinations. The player must hit or shoot at the numbers on the lock to make them turn, and match the code.

  • Level 1: Two different dials must be hit once to open a suitcase. When opened, a bunch of bananas or a pile of coins is revealed.
  • Level 2: One dial must be hit once, and another twice to open a safe. When opened, a slice of cake with a garlic clove on it or a creature resembling Wario’s nose with a top hat is revealed.
  • Level 3: One dial must be hit once, and another thrice (or once from the top) to open a treasure chest. When opened, a pile of ramen or a desert island is revealed.

Mission

  • Better Check 'em All (one player only): The player must hit all three dials at least four times in a complete rotation, then clear the microgame.

Suitability

Template:WWGITFit

  • 18-Volt, Mike, and Orbulon fit well because of their capabilities to shoot or target vertically. Orbulon can do so by using his tractor beam when above the dials.
  • Kat & Ana are unsuitable because their constant jumping may inadvertently turn a dial that was showing the correct digit.

Names in other languages

Language Name Meaning
Japanese ダイヤルキー
Daiyaru Kī
Dial key

German Ohne Code nix los
No Code, No Fun
Korean 다이얼 키
Dai-eol Ki
Dial Key

Spanish Clave de la fortuna
 

Trivia

Template:Wario's Microgames Template:WWGIT Microgames