Super Mario World (WarioWare: Get It Together!): Difference between revisions

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|type=Nintendo Classics
|type=Nintendo Classics
|intro=''Clear course!''
|intro=''Clear course!''
|info=''"Time for an epic adventure through a classic Super Mario World level! Try not to get hit by enemies as you race to the Goal Pole. Have fun, but don't forget there's a time limit. {{color|1991: SNES|green}}"''
|info="''Time for an epic adventure through a classic Super Mario World level! Try not to get hit by enemies as you race to the Goal Pole. Have fun, but don't forget there's a time limit. {{color|1991: SNES|green}}''"
|clear=5
|clear=5
}}
}}
'''Super Mario World''' is the boss [[microgame]] in [[9-Volt]]'s Nintendo Classics level in ''[[WarioWare: Get It Together!]]'' It is based on the [[Super Nintendo Entertainment System|SNES]] game [[Super Mario World|of the same name]].
'''Super Mario World''' is the boss [[microgame]] in [[9-Volt]]'s Nintendo Classics level in ''[[WarioWare: Get It Together!]]'' It is based on the [[Super Nintendo Entertainment System|SNES]] game [[Super Mario World|of the same name]].
==Gameplay==
==Gameplay==
The object of this microgame is to reach the level's [[Giant Gate]] while avoiding enemies. The levels are also filled with coins and blocks. If the player runs out of [[Time Limit|time]] before reaching the goal, the "TIME UP!" message appears while the death jingle from ''Super Mario World'' plays. Upon reaching the goal, the level fades into the results screen similar to the original game while displaying the name of the character that completes the level. Players always get one coin and 100 points upon reaching the goal post regardless of the position of the tape or whether or not the player touches it.
The object of this microgame is to reach the level's [[Giant Gate]] while avoiding enemies. The levels are also filled with coins and blocks. If the player runs out of [[Time Limit|time]] before reaching the goal, the "TIME UP!" message appears while the death jingle from ''Super Mario World'' plays. Upon reaching the goal, the level fades into the results screen similar to the original game while displaying the name of the character that completes the level. Players always get one coin and 100 points upon reaching the goal post regardless of the position of the tape or whether or not the player touches it.
*'''Level 1:''' This level is based on [[Yoshi's Island 1]] and is filled with [[Banzai Bill]]s and pipes containing [[Jumping Piranha Plant]]s. There is also a [[P Switch]] which causes coins to appear near the Giant Gate.
*'''Level 1:''' This level is based on [[Yoshi's Island 1]] and is filled with [[Banzai Bill]]s and pipes containing [[Jumping Piranha Plant]]s. There is also a [[P Switch]] which causes coins to appear near the Giant Gate.
*'''Level 2:''' This level is based on [[Donut Plains 3]] and features [[Fuzzy|Fuzzies]] and [[Spike Top]]s. Halfway through the level, there's a platform on tracks which certain characters must rely on and has to hit the [[ON/OFF Switch]] when they appear to avoid falling into the water. There are also [[berry|berries]] which only [[Pyoro]] can collect.
*'''Level 2:''' This level is based on [[Donut Plains 3]] and features [[Fuzzy|Fuzzies]] and [[Spike Top]]s. Halfway through the level, there's a platform on tracks which certain characters must rely on and has to hit the [[ON/OFF Switch]] when they appear to avoid falling into the water. There are also [[berry|berries]] which only [[Pyoro]] can collect.
*'''Level 3:''' This level is based on a typical [[Castle]] or [[Fortress]] and features [[Grinder]]s, [[Lava Bubble]]s, [[Skewer]]s, and [[Thwomp]]s. Like with the other two levels and unlike the original game, the level ends with a Giant Gate as opposed to a boss door.
*'''Level 3:''' This level is based on a typical [[Castle]] or [[Fortress]] and features [[Grinder]]s, [[Lava Bubble]]s, [[Skewer]]s, and [[Thwomp]]s. Like with the other two levels and unlike the original game, the level ends with a Giant Gate as opposed to a boss door.
If two players are utilized for this microgame, both players must reach the goal to win. Whoever reaches the goal first receives a point for effort, and the player who gets knocked out loses an effort point. The results screen will display both characters names upon completion starting with Player 1's character and then with Player 2's character; something that wasn't done in the original ''Super Mario World'' game.
If two players are utilized for this microgame, both players must reach the goal to win. Whoever reaches the goal first receives a point for effort, and the player who gets knocked out loses an effort point. The results screen will display both characters names upon completion starting with Player 1's character and then with Player 2's character; something that wasn't done in the original ''Super Mario World'' game.


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*[[5-Volt]] can simply teleport to desired locations, and her shockwave can be used to defeat enemies.
*[[5-Volt]] can simply teleport to desired locations, and her shockwave can be used to defeat enemies.
*Due to their constant jumping, [[Kat and Ana]] may undesirably jump into harmful obstacles, resulting in failure.
*Due to their constant jumping, [[Kat & Ana]] may undesirably jump into harmful obstacles, resulting in failure.


==Names in other languages==
==Names in other languages==
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==References==
==References==
<references/>
<references/>
 
{{9-Volt & 18-Volt's Microgames}}
{{9-Volt and 18-Volt's Microgames}}
{{WWGIT Microgames}}
{{WWGIT Microgames}}
[[Category:Super Mario World]]
[[Category:Super Mario World]]
[[Category:WarioWare: Get It Together! microgames]]
[[Category:WarioWare: Get It Together! microgames]]

Revision as of 18:48, February 22, 2022

Template:Minigame-infobox Super Mario World is the boss microgame in 9-Volt's Nintendo Classics level in WarioWare: Get It Together! It is based on the SNES game of the same name.

Gameplay

The object of this microgame is to reach the level's Giant Gate while avoiding enemies. The levels are also filled with coins and blocks. If the player runs out of time before reaching the goal, the "TIME UP!" message appears while the death jingle from Super Mario World plays. Upon reaching the goal, the level fades into the results screen similar to the original game while displaying the name of the character that completes the level. Players always get one coin and 100 points upon reaching the goal post regardless of the position of the tape or whether or not the player touches it.

If two players are utilized for this microgame, both players must reach the goal to win. Whoever reaches the goal first receives a point for effort, and the player who gets knocked out loses an effort point. The results screen will display both characters names upon completion starting with Player 1's character and then with Player 2's character; something that wasn't done in the original Super Mario World game.

Mission

Suitability

Template:WWGITFit

  • 5-Volt can simply teleport to desired locations, and her shockwave can be used to defeat enemies.
  • Due to their constant jumping, Kat & Ana may undesirably jump into harmful obstacles, resulting in failure.

Names in other languages

Language Name Meaning Notes
Korean 슈퍼 마리오 월드[?]
Syupeo Mario Woldeu
Super Mario World

Trivia

  • This is the only boss microgame where the command does not appear a short period of time after the microgame starts.
  • 18-Volt can get stuck in Level 2, rendering it unbeatable due to his in-game inability to jump or walk around.[1]

References

  1. ^ Shadowcat (September 25, 2021). WarioWare: Get it Together! - Nintendo Classics using only the VOLT GANG - Score 105. YouTube. Retrieved October 26, 2021.

Template:9-Volt & 18-Volt's Microgames Template:WWGIT Microgames