Double Jump (consecutive): Difference between revisions
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[[File:Mario Double Jump Artwork - Super Mario 64.png|thumb|140px|Artwork for ''Super Mario 64'' of [[Mario]] doing a Double Jump]] | [[File:Mario Double Jump Artwork - Super Mario 64.png|thumb|140px|Artwork for ''Super Mario 64'' of [[Mario]] doing a Double Jump]] | ||
The '''Double Jump''' (alternatively | The '''Double Jump''' (alternatively stylized '''double jump'''), also called the '''Continuous Jump''' in ''[[Super Mario 64]]'',<ref>''Super Mario 64'' Instruction Booklet, page 10</ref> is a move useable by every playable character in the [[Super Mario (series)|''Super Mario'']] series since ''Super Mario 64'', used to gain a higher altitude. [[Diddy Kong]] is also able to perform it in ''[[Donkey Kong 64]]''. However, the Double Jump is absent in ''[[Super Mario 3D Land]]'', ''[[Super Mario 3D World]]'', and ''[[Super Mario 3D World + Bowser's Fury]]''. To perform a Double Jump, the player must press the [[jump]] button just after landing from a prior jump. The resulting Double Jump moves the character slightly higher than a standard jump. After the player lands from a Double Jump, quickly pressing the jump button for a third time executes a [[Triple Jump]]. | ||
In three-dimensional ''Super Mario'' games, Double Jumps are notably one of the few jumps the player can use while standing still. However, in the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games, a character must be [[dash|running]] at full speed in order to double-jump. | In three-dimensional ''Super Mario'' games, Double Jumps are notably one of the few jumps the player can use while standing still. However, in the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games, a character must be [[dash|running]] at full speed in order to double-jump. |
Revision as of 18:35, February 18, 2022

The Double Jump (alternatively stylized double jump), also called the Continuous Jump in Super Mario 64,[1] is a move useable by every playable character in the Super Mario series since Super Mario 64, used to gain a higher altitude. Diddy Kong is also able to perform it in Donkey Kong 64. However, the Double Jump is absent in Super Mario 3D Land, Super Mario 3D World, and Super Mario 3D World + Bowser's Fury. To perform a Double Jump, the player must press the jump button just after landing from a prior jump. The resulting Double Jump moves the character slightly higher than a standard jump. After the player lands from a Double Jump, quickly pressing the jump button for a third time executes a Triple Jump.
In three-dimensional Super Mario games, Double Jumps are notably one of the few jumps the player can use while standing still. However, in the New Super Mario Bros. games, a character must be running at full speed in order to double-jump.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Chinese (simplified) | 连续跳[2] Liánxù Tiào |
Continuous Jump | |
Chinese (traditional) | 2級跳[3] 2 Jí Tiào |
Double Jump | |
Dutch | Dubbelsprong[?] | Double jump | |
German | Doppelsprung[?] | Double jump | |
Italian | Salto doppio[?] | Double jump | |
Korean | 2단 점프[?] 2(i)dan Jeompeu |
Double Jump | |
Portuguese | Salto duplo[?] | Double jump | |
Russian | Двойной прыжок[?] Dvoynoy pryzhok |
Double jump | |
Spanish | Salto Doble [?] |
Double Jump |
References
- ^ Super Mario 64 Instruction Booklet, page 10
- ^ Official Chinese website for Super Mario 64 DS. Retrieved March 6, 2020.
- ^ Official Chinese website for New Super Mario Bros. Wii. Retrieved March 6, 2020.