Block Puzzle: Difference between revisions
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*'''Level 3:''' The player must break three blocks. | *'''Level 3:''' The player must break three blocks. | ||
If two players are utilized for this microgame, the large rotating block is made up of sixteen blocks. The number of blocks to break changes as well. | If two players are utilized for this microgame, the large rotating block is made up of sixteen blocks. The number of blocks to break changes as well. If the players win, the player that breaks more blocks receives an effort point or, in the case of [[Rising Star]], a star. The player that breaks an incorrect block loses a point. | ||
*'''Level 1:''' The players must break three adjacent blocks. | *'''Level 1:''' The players must break three adjacent blocks. |
Revision as of 00:26, February 17, 2022
Template:Minigame-infobox Block Puzzle is one of the microgames in Dr. Crygor's High Tech level in WarioWare: Get It Together!
Gameplay
The object of this microgame is to destroy some of the nine blocks that form a large rotating block. Matching the pattern in the top right frees a man from a glass chamber. The game can still be won if the pattern is created in a different orientation. If a block is broken in a way that makes it impossible to match, the man is transformed into a piece of produce, slime, or an animal, and the game is lost.
- Level 1: The player must break one block.
- Level 2: The player must break two blocks.
- Level 3: The player must break three blocks.
If two players are utilized for this microgame, the large rotating block is made up of sixteen blocks. The number of blocks to break changes as well. If the players win, the player that breaks more blocks receives an effort point or, in the case of Rising Star, a star. The player that breaks an incorrect block loses a point.
- Level 1: The players must break three adjacent blocks.
- Level 2: The players must break three blocks, not all of which are adjacent.
- Level 3: The players must break five blocks.
Mission
- Two for One: The player must complete the microgame after breaking at least two blocks at once.
Suitability
- 9-Volt is unsuitable because of his restricted domain and constant movement. He can only break blocks that are on the bottom and on faster speeds is prone to unintentionally breaking an incorrect block or even two blocks at once.
- Kat and Ana are unsuitable because their constant jumping makes it hard for them to aim their shots, and they only have a small window of time to hit the blocks.
- Penny is unsuitable as the water from her Jet Tank One can potentially touch unwanted blocks, breaking them in the process.
See also
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | あんごうブロック[?] Angō Burokku |
Cipher block | |
German | Code-Block[?] | - | |
Italian | Blocchi in codice[?] | Blocks in code | |
Korean | 암호 블록[?] Amo Beullok |
Cipher Block | |
Spanish | Bloques liberadores[?] | Freeing blocks |