Bonus: Difference between revisions

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After a Bonus is completed, the next stage will have a [[Normal Block Screen]] pattern.
After a Bonus is completed, the next stage will have a [[Normal Block Screen]] pattern.
== Bonuses ==
== Bonuses ==
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
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!1
!1
![[File:AlleywayStage03Bonus.png|100px]]
![[File:AlleywayStage03Bonus.png|100px]]
|[[Stage 3 (Alleyway)|Stage 3]]
|Stage 3
|[[Mario]]
|[[Mario]]
|95
|95
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!2
!2
![[File:Alleyway_Stage_06.png|100px]]
![[File:Alleyway_Stage_06.png|100px]]
|[[Stage 6 (Alleyway)|Stage 6]]
|Stage 6
|[[Koopa Troopa]]
|[[Koopa Troopa]]
|90
|90
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!3
!3
![[File:Alleyway Stage 09.png|100px]]
![[File:Alleyway Stage 09.png|100px]]
|[[Stage 9 (Alleyway)|Stage 9]]
|Stage 9
|[[Blooper]]
|[[Blooper]]
|85
|85
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!4
!4
![[File:Alleyway_Stage_12.png|100px]]
![[File:Alleyway_Stage_12.png|100px]]
|[[Stage 12 (Alleyway)|Stage 12]]
|Stage 12
|[[Piranha Plant]]
|[[Piranha Plant]]
|80
|80
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!5
!5
![[File:Stage15_Alleyway.png|100px]]
![[File:Stage15_Alleyway.png|100px]]
|[[Stage 15 (Alleyway)|Stage 15]]
|Stage 15
|[[Bullet Bill]]
|[[Bullet Bill]]
|80
|80
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!6
!6
!
!
|[[Stage 18]]
|Stage 18
|[[Goomba]]
|[[Goomba]]
|80
|80
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!7
!7
!
!
|[[Stage 21]]
|Stage 21
|[[Cheep Cheep]]
|[[Cheep Cheep]]
|80
|80
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!8
!8
!
!
|[[Stage 24]]
|Stage 24
|[[Bowser]]
|[[Bowser]]
|80
|80
|}
|}
==References==
==References==
<references/>
<references/>
{{Alleyway}}
{{Alleyway}}
[[Category:Alleyway patterns]]
[[Category:Alleyway patterns]]

Revision as of 20:45, February 4, 2022

Bonuses are stages in Alleyway that appear after completing a stage with an Advancing Block Screen pattern. The stage number for these stages is the same as the stage they appear after. Breakable blocks are arranged in such a way that they resemble characters from Super Mario Bros. In total, there are eight Bonuses.

Bonus Stage[1] is the fourth and last pattern in Alleyway in which the ball goes through breakable blocks while destroying them. The stage ends after every breakable block is destroyed, the ball touches the bottom of the screen, or the time runs out. The player cannot lose a life on these stages. Bonus Stage pattern also introduces a Time Limit. If all the breakable blocks get destroyed before the time runs out, the player will receive 1500 points.

After a Bonus is completed, the next stage will have a Normal Block Screen pattern.

Bonuses

# Image Previous stage Character Time
1 Stage 3 Bonus Stage 3 Mario 95
2 Stage 06 Stage 6 Koopa Troopa 90
3 Stage 09 Stage 9 Blooper 85
4 Stage 12 Stage 12 Piranha Plant 80
5 Stage 15 Stage 15 Bullet Bill 80
6 Stage 18 Goomba 80
7 Stage 21 Cheep Cheep 80
8 Stage 24 Bowser 80

References

  1. ^ Alleyway instruction booklet, page 10.