1-UP Studio: Difference between revisions

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'''1-UP Studio''' (formerly known as '''Brownie Brown''') is a Japanese video game developer and wholly owned subsidiary of [[Nintendo]]<ref name="1-uphistory">[https://1-up-studio.jp/company/history.html Corporate history page on 1-UP Studio's official website]</ref> based in Tokyo, which was founded by a majority of ex-[[Square Enix]] staff including graphic designer Shinichi Kameoka that left the company due to creative differences. The company has primarily developed JRPGs for handheld systems.
'''1-UP Studio''' (formerly known as '''Brownie Brown''') is a Japanese video game developer and wholly owned subsidiary of [[Nintendo]]<ref name="1-uphistory">[https://1-up-studio.jp/company/history.html Corporate history page on 1-UP Studio's official website]</ref> based in Tokyo, which was founded by a majority of ex-[[Square Enix]] staff including graphic designer Shinichi Kameoka that left the company due to creative differences. The company started off primarily developing Japanese role-playing games for handheld systems, but since the early 2010s, they have been involved in the production of some [[Super Mario (series)|''Super Mario'' series]] titles.


Part of ''[[Super Mario 3D Land]]''{{'}}s development was outsourced to 1-UP Studio as to have the game released in time for the 2011 Holiday season. Director [[Koichi Hayashida]] closely supervised the team to ensure they would understand Nintendo's game design philosophy and work in harmony with the main development team.<ref name="Wired">''[https://www.wired.com/gamelife/2012/03/super-mario-quake/ How Super Mario Survived the Quake]'' (Accessed April 02, 2012)</ref> The team was contracted again for ''[[Super Mario 3D World]]''<ref name="Edge">''[https://web.archive.org/web/20141122171910/https://www.edge-online.com/features/the-making-of-super-mario-3d-world-how-nintendo-bridged-the-gap-between-marios-past-and-present/ Edge: The Making of Super Mario 3D World]'' (Archived as of November 22, 2014)</ref> and later for ''[[Captain Toad: Treasure Tracker]]''<ref>[https://1-up-studio.jp/works/ Development info page on 1-Up Studio's official website]</ref> and ''[[Super Mario Odyssey]]''.<ref>[https://1-up-studio.jp/pdf/guide2018.pdf 2018 guide to 1-Up Studio]. Retrieved March 10, 2018.</ref>
Part of ''[[Super Mario 3D Land]]''{{'}}s development was outsourced to 1-UP Studio as to have the game released in time for the 2011 Holiday season. Director [[Koichi Hayashida]] closely supervised the team to ensure they would understand Nintendo's game design philosophy and work in harmony with the main development team.<ref name="Wired">''[https://www.wired.com/gamelife/2012/03/super-mario-quake/ How Super Mario Survived the Quake]'' (Accessed April 02, 2012)</ref> The team was contracted again for ''[[Super Mario 3D World]]''<ref name="Edge">''[https://web.archive.org/web/20141122171910/https://www.edge-online.com/features/the-making-of-super-mario-3d-world-how-nintendo-bridged-the-gap-between-marios-past-and-present/ Edge: The Making of Super Mario 3D World]'' (Archived as of November 22, 2014)</ref> and later for ''[[Captain Toad: Treasure Tracker]]''<ref>[https://1-up-studio.jp/works/ Development info page on 1-Up Studio's official website]</ref> and ''[[Super Mario Odyssey]]''.<ref>[https://1-up-studio.jp/pdf/guide2018.pdf 2018 guide to 1-Up Studio]. Retrieved March 10, 2018.</ref>

Revision as of 14:33, February 3, 2022

Template:Company-infobox 1-UP Studio (formerly known as Brownie Brown) is a Japanese video game developer and wholly owned subsidiary of Nintendo[1] based in Tokyo, which was founded by a majority of ex-Square Enix staff including graphic designer Shinichi Kameoka that left the company due to creative differences. The company started off primarily developing Japanese role-playing games for handheld systems, but since the early 2010s, they have been involved in the production of some Super Mario series titles.

Part of Super Mario 3D Land's development was outsourced to 1-UP Studio as to have the game released in time for the 2011 Holiday season. Director Koichi Hayashida closely supervised the team to ensure they would understand Nintendo's game design philosophy and work in harmony with the main development team.[2] The team was contracted again for Super Mario 3D World[3] and later for Captain Toad: Treasure Tracker[4] and Super Mario Odyssey.[5]

As of 2013, the company changed its name to the current one,[1] and producer Yoshiaki Koizumi became the director of the company.[6]

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External links

References