Sleep Clinic: Difference between revisions
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|type=Intro Games | |type=Intro Games | ||
|intro=''Hypnotize!'' | |intro=''Hypnotize!'' | ||
|info='' | |info="''That watch...it's making me feel...sleepy. Get rid of that butterfly so I can take a nap!''" | ||
|clear=25 | |clear=25 | ||
}} | }} | ||
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==Gameplay== | ==Gameplay== | ||
The object of this microgame is to swing an item in front of Wario to hypnotize him. | The object of this microgame is to swing an item in front of Wario to hypnotize him. | ||
*'''Level 1:''' The player must swing a watch to hypnotize Wario. | *'''Level 1:''' The player must swing a watch to hypnotize Wario. | ||
*'''Level 2:''' Same as Level 1, but the player must clear away a butterfly first. | *'''Level 2:''' Same as Level 1, but the player must clear away a butterfly first. | ||
*'''Level 3:''' The player must swing a bunch of bananas to hypnotize Wario, which take more movement to swing than the watch. | *'''Level 3:''' The player must swing a bunch of bananas to hypnotize Wario, which take more movement to swing than the watch. | ||
If two players are utilized for this microgame, two butterflies distract Wario during Level 2 instead of one. The player that swings the item more will receive a point for effort or, in the case of [[Rising Star]], a star. | If two players are utilized for this microgame, two butterflies distract Wario during Level 2 instead of one. The player that swings the item more will receive a point for effort or, in the case of [[Rising Star]], a star. | ||
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}} | }} | ||
*[[Jimmy T]]'s attack can cause the watch or banana to swing high, and in Level 2, he can also defeat the butterfly while pushing the item. | *[[Jimmy T]]'s attack can cause the watch or banana to swing high, and in Level 2, he can also defeat the butterfly while pushing the item. | ||
*[[Orbulon]] can use his [[ | *[[Orbulon]] can use his [[Oinker]]'s tractor beam to carry the watch or banana, then release it to let it swing on its own. | ||
*[[9-Volt]] is unsuitable due to his inability to attack sideways, and he must time his attacks to hit the watch or banana. | *[[9-Volt]] is unsuitable due to his inability to attack sideways, and he must time his attacks to hit the watch or banana. | ||
*[[Mike]] is unsuitable due to his inability to attack sideways, and his projectiles being weak. This is the only microgame in ''Get It Together!'' where Mike is a bad fit. | *[[Mike]] is unsuitable due to his inability to attack sideways, and his projectiles being weak. This is the only microgame in ''Get It Together!'' where Mike is a bad fit. | ||
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|SpaM=Sweet dreams | |SpaM=Sweet dreams | ||
}} | }} | ||
{{Wario's Microgames}} | {{Wario's Microgames}} | ||
{{WWGIT Microgames}} | {{WWGIT Microgames}} | ||
[[Category:WarioWare: Get It Together! microgames]] | [[Category:WarioWare: Get It Together! microgames]] |
Revision as of 19:52, January 12, 2022
Template:Minigame-infobox Sleep Clinic is one of the microgames in Wario's Intro Games level in WarioWare: Get It Together!
Gameplay
The object of this microgame is to swing an item in front of Wario to hypnotize him.
- Level 1: The player must swing a watch to hypnotize Wario.
- Level 2: Same as Level 1, but the player must clear away a butterfly first.
- Level 3: The player must swing a bunch of bananas to hypnotize Wario, which take more movement to swing than the watch.
If two players are utilized for this microgame, two butterflies distract Wario during Level 2 instead of one. The player that swings the item more will receive a point for effort or, in the case of Rising Star, a star.
Mission
- Nighty Night, Wario: Using all crew members, the player must score at least 18 points on the microgame without losing any lives.
Suitability
- Jimmy T's attack can cause the watch or banana to swing high, and in Level 2, he can also defeat the butterfly while pushing the item.
- Orbulon can use his Oinker's tractor beam to carry the watch or banana, then release it to let it swing on its own.
- 9-Volt is unsuitable due to his inability to attack sideways, and he must time his attacks to hit the watch or banana.
- Mike is unsuitable due to his inability to attack sideways, and his projectiles being weak. This is the only microgame in Get It Together! where Mike is a bad fit.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | さいみんじゅつ[?] Saimin Jutsu |
Hypnosis | |
Dutch | Hypnose[?] | Hypnosis | |
Korean | 최면술[?] Choemyeonsul |
Hypnosis | |
Spanish | Dulces sueños[?] | Sweet dreams |