Sleep Clinic: Difference between revisions

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|type=Intro Games
|type=Intro Games
|intro=''Hypnotize!''
|intro=''Hypnotize!''
|info=''"That watch...it's making me feel...sleepy. Get rid of that butterfly so I can take a nap!"''
|info="''That watch...it's making me feel...sleepy. Get rid of that butterfly so I can take a nap!''"
|clear=25
|clear=25
}}
}}
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==Gameplay==
==Gameplay==
The object of this microgame is to swing an item in front of Wario to hypnotize him.
The object of this microgame is to swing an item in front of Wario to hypnotize him.
*'''Level 1:''' The player must swing a watch to hypnotize Wario.
*'''Level 1:''' The player must swing a watch to hypnotize Wario.
*'''Level 2:''' Same as Level 1, but the player must clear away a butterfly first.
*'''Level 2:''' Same as Level 1, but the player must clear away a butterfly first.
*'''Level 3:''' The player must swing a bunch of bananas to hypnotize Wario, which take more movement to swing than the watch.
*'''Level 3:''' The player must swing a bunch of bananas to hypnotize Wario, which take more movement to swing than the watch.
If two players are utilized for this microgame, two butterflies distract Wario during Level 2 instead of one. The player that swings the item more will receive a point for effort or, in the case of [[Rising Star]], a star.
If two players are utilized for this microgame, two butterflies distract Wario during Level 2 instead of one. The player that swings the item more will receive a point for effort or, in the case of [[Rising Star]], a star.


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*[[Jimmy T]]'s attack can cause the watch or banana to swing high, and in Level 2, he can also defeat the butterfly while pushing the item.
*[[Jimmy T]]'s attack can cause the watch or banana to swing high, and in Level 2, he can also defeat the butterfly while pushing the item.
*[[Orbulon]] can use his [[Orbulon's Oinker|Oinker]]'s tractor beam to carry the watch or banana, then release it to let it swing on its own.
*[[Orbulon]] can use his [[Oinker]]'s tractor beam to carry the watch or banana, then release it to let it swing on its own.
*[[9-Volt]] is unsuitable due to his inability to attack sideways, and he must time his attacks to hit the watch or banana.
*[[9-Volt]] is unsuitable due to his inability to attack sideways, and he must time his attacks to hit the watch or banana.
*[[Mike]] is unsuitable due to his inability to attack sideways, and his projectiles being weak. This is the only microgame in ''Get It Together!'' where Mike is a bad fit.
*[[Mike]] is unsuitable due to his inability to attack sideways, and his projectiles being weak. This is the only microgame in ''Get It Together!'' where Mike is a bad fit.
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|SpaM=Sweet dreams
|SpaM=Sweet dreams
}}
}}
{{Wario's Microgames}}
{{Wario's Microgames}}
{{WWGIT Microgames}}
{{WWGIT Microgames}}
[[Category:WarioWare: Get It Together! microgames]]
[[Category:WarioWare: Get It Together! microgames]]

Revision as of 19:52, January 12, 2022

Template:Minigame-infobox Sleep Clinic is one of the microgames in Wario's Intro Games level in WarioWare: Get It Together!

Gameplay

The object of this microgame is to swing an item in front of Wario to hypnotize him.

  • Level 1: The player must swing a watch to hypnotize Wario.
  • Level 2: Same as Level 1, but the player must clear away a butterfly first.
  • Level 3: The player must swing a bunch of bananas to hypnotize Wario, which take more movement to swing than the watch.

If two players are utilized for this microgame, two butterflies distract Wario during Level 2 instead of one. The player that swings the item more will receive a point for effort or, in the case of Rising Star, a star.

Mission

  • Nighty Night, Wario: Using all crew members, the player must score at least 18 points on the microgame without losing any lives.

Suitability

Template:WWGITFit

  • Jimmy T's attack can cause the watch or banana to swing high, and in Level 2, he can also defeat the butterfly while pushing the item.
  • Orbulon can use his Oinker's tractor beam to carry the watch or banana, then release it to let it swing on its own.
  • 9-Volt is unsuitable due to his inability to attack sideways, and he must time his attacks to hit the watch or banana.
  • Mike is unsuitable due to his inability to attack sideways, and his projectiles being weak. This is the only microgame in Get It Together! where Mike is a bad fit.

Names in other languages

Language Name Meaning Notes
Japanese さいみんじゅつ[?]
Saimin Jutsu
Hypnosis
Dutch Hypnose[?] Hypnosis
Korean 최면술[?]
Choemyeonsul
Hypnosis
Spanish Dulces sueños[?] Sweet dreams

Template:Wario's Microgames Template:WWGIT Microgames