Metroid Prime 2: Difference between revisions

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m (Text replacement - " Microgames‎]]" to " microgames]]")
mNo edit summary
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|type=[[9-Volt]] and [[18-Volt]]
|type=[[9-Volt]] and [[18-Volt]]
|intro=''Knock over!''
|intro=''Knock over!''
|info=''"Roll Samus into the target and knock it down. 2004: Metroid Prime 2: Echoes / Nintendo GameCube"
|info="''Roll Samus into the target and knock it down. 2004: Metroid Prime 2: Echoes / Nintendo GameCube''"
|form="The Waiter"
|form="The Waiter"
|song=Metroid Prime 2
|song=Metroid Prime 2
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==Gameplay==
==Gameplay==
The player controls [[Samus Aran|Samus]] in her [[metroidwiki:Morph Ball|Morph Ball]] form, and must tilt the [[Wii#Wii Remote|Wii Remote]] to roll into and knock down the [[barrel]]. If Samus rolls too far inward, the player can tilt backwards too.
The player controls [[Samus Aran|Samus]] in her [[metroidwiki:Morph Ball|Morph Ball]] form, and must tilt the [[Wii#Wii Remote|Wii Remote]] to roll into and knock down the [[barrel]]. If Samus rolls too far inward, the player can tilt backwards too.
*'''1st level difficulty:''' The barrel is directly in front.
*'''1st level difficulty:''' The barrel is directly in front.
*'''2nd level difficulty:''' The barrel is somewhere in front.
*'''2nd level difficulty:''' The barrel is somewhere in front.
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|Jap=メトロイドプライム2 ダークエコーズ
|Jap=メトロイドプライム2 ダークエコーズ
|JapR=Metoroido Puraimu 2 Dāku Ekōzu
|JapR=Metoroido Puraimu 2 Dāku Ekōzu
|JapM=Metroid Prime 2: Echoes (lit. Metroid Prime 2: Dark Echoes)
|JapM=Metroid Prime 2: Echoes<br><small>''lit. Metroid Prime 2: Dark Echoes''</small>
}}
}}
{{9-Volt and 18-Volt's Microgames}}
{{9-Volt and 18-Volt's Microgames}}
{{WWSM Microgames}}
{{WWSM Microgames}}
[[Category:WarioWare: Smooth Moves microgames]]
[[Category:WarioWare: Smooth Moves microgames]]
[[Category:Metroid series]]
[[Category:Metroid series]]

Revision as of 13:36, January 11, 2022

Template:Minigame-infobox Metroid Prime 2 is one of 9-Volt and 18-Volt's Microgames in WarioWare: Smooth Moves. The game is based on Metroid Prime 2: Echoes.

Gameplay

The player controls Samus in her Morph Ball form, and must tilt the Wii Remote to roll into and knock down the barrel. If Samus rolls too far inward, the player can tilt backwards too.

  • 1st level difficulty: The barrel is directly in front.
  • 2nd level difficulty: The barrel is somewhere in front.
  • 3rd level difficulty: The barrel is behind a bumper obstacle.

Names in other languages

Language Name Meaning Notes

Template:9-Volt and 18-Volt's Microgames Template:WWSM Microgames