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| ===Main ''Mario'' series=== | | {| align="center" style="width: 85%; background-color: #FF0000; border: 2px solid #FFD800; padding: 5px; text-align: center;" |
| *[[Axe]]: The axe defeats [[Bowser]] by sending him into the lava. It is the only way [[Mario]] or [[Luigi]] can defeat him without a [[Fire Flower]]. First seen in ''[[Super Mario Bros.]]''
| | |[[File:Super Mario Maker - Mario Artwork 01 v2.png|75px|left]] || This is where I work on stuff for the Super Mario Wiki. ''Please do not use any work related projects without my permission''. If there's anything you see that I should correct or if there's something that needs added, either [[User talk:Alex95/Sandbox|let me know]] or wait for the finished article. |
| *[[Bell]]: A regular bell that hangs above the goal. Touching it will allow Mario to play a bonus game. First seen in ''[[Super Mario Land 2: 6 Golden Coins]]''.
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| *[[Crystal Ball]] & [[Mask Gate]]: Picking up the Crystal Ball will open the Mask Gate and lead into the next area. First seen in ''[[Doki Doki Panic]]''/''[[Super Mario Bros. 2]]''.
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| *[[Giant Gate]]: A large gate seen in ''[[Super Mario World]]''. Walking through the gate will allow the player to continue to the next level. Touching the bar will award the player points based on position.
| | ;Split galleries |
| *[[Goal Pole]]: A large flagpole seen in most 2D Mario games. The higher the player touches on the pole, the more points awarded. First seen in ''Super Mario Bros.''
| | *[[Gallery:Mario]] |
| *[[Goal Ring (New Super Mario Bros. U)|Goal Ring]]: A ring found at the end of challenge stages in ''[[New Super Mario Bros. U]]'', replacing the Goal Poles found in normal stages.
| | *[[Gallery:Super Mario Maker]] |
| *[[Golden Coin]]: A large coin needed to open [[Mario's Castle]] in ''Super Mario Land 2: 6 Golden Coins''. Found at the end of each zone.
| | *[[Gallery:Mario Kart Tour]] |
| *[[Grand Star]]: A large Power Star found at the end of every dome in ''[[Super Mario Galaxy]]''. | | *[[Gallery:Luigi]] |
| *[[Green Star]]: A special type of Power Star first seen in ''Super Mario Galaxy''. | | *[[Gallery:Princess Peach]] |
| *[[Keyhole]]: A secret goal that can only be opened with a [[Key]] in ''Super Mario World'', often leading the player to a secret path.
| | *[[Gallery:Yoshi]] |
| *[[Magic Ball]]: A magical ball normally dropped by bosses of a [[Fortress]]. First seen in ''[[Super Mario Bros. 3]]''. | |
| *[[Power Star]]: A Star that acts as the goal for most 3D Mario games. Touching one will complete the current mission. First seen in ''[[Super Mario 64]]''. | |
| *[[Red Power Star]]: A Red Power Star is a unique type of Power Star found only in ''Super Mario Galaxy''. | |
| *[[Roulette Box]]: Effectively called "goal" in-game, it is constantly switching between three cards the player can collect for points. First seen in ''Super Mario Bros. 3''.
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| *[[Shine Sprite]]: A sun-like object that is the goal for missions, similar to the Power Stars. First seen in ''[[Super Mario Sunshine]]''. | |
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| ===''Paper Mario'' series===
| | ;Galleries needing to be split |
| *[[Crystal Star]]: Shining stars in ''[[Paper Mario: The Thousand-Year Door]]'' that open up the titular [[The Thousand-Year Door|Thousand-Year Door]] and collecting one will complete the corresponding chapter.
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| *[[Pure Heart]]: A gem-stone in the shape of a heart that serve as the way to complete a chapter in ''[[Super Paper Mario]]''.
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| *[[Royal Sticker]]: The main objective of ''[[Paper Mario: Sticker Star]]''. Collecting one will complete the respective world.
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| *[[Star Block]]: A block that serves as a way to end a level in ''Super Paper Mario''.
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| *[[Star Spirits]]: Sentient Stars that are the main objective in ''[[Paper Mario]]''. Saving one will end the chapter.
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| *[[Sticker Comet]]: Pieces of the Sticker Comet in ''Paper Mario: Sticker Star'' that have fallen throughout the land. Some levels contain multiple pieces.
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| ===''Yoshi'' series===
| | ;Galleries to keep an eye on |
| *[[Fruit]]: In ''[[Yoshi's Story]]'', eating thirty of these will complete the level.
| | *[[Gallery:Bowser]] |
| *'''Gems''': Items from [[Jewelry Land]] in ''[[Yoshi's Safari]]''. They are recovered by defeating the [[Koopalings]] and collecting one at the end of the level will complete said level.
| | *[[Gallery:Pipe Frame]] |
| *[[Goal roulette]]: A gate that is first seen in ''[[Super Mario World 2: Yoshi's Island]]''. It is constantly spinning and will stop when [[Yoshi]] passes through it. If it lands on a [[Smiley Flower]], a bonus game will play.
| | *[[Gallery:Donkey Kong]] |
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| ===''Donkey Kong'' Series===
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| *[[End of Level Flag]]: A flag seen at the end of most levels in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]''. The play must jump and grab the rope in order to end the stage.
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| *[[End of Level Target]]: A flag with a target at the bottom in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. Jumping onto the target hard enough will give the Kongs a prize.
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| *[[End of stage]]: A spiraling object that serves as the end-stage goal in ''[[Donkey Kong Land]]''. | |
| *[[Golden Banana]]: Bananas that serve as the main plot of ''[[Donkey Kong 64]]''. Collecting one will end the level. | |
| *[[Slot Machine Barrel]]: A [[Barrel]] that appears at the end of levels in ''[[Donkey Kong Country Returns]]''. It'll reward the player with a prize, though the prize differs depending on when the barrel is hit. | |
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| ===''Wario'' series===
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| *[[Goal door]]: A door seen at the end of most ''[[Wario Land (series)|Wario Land]]'' levels. Passing through them will complete the level and bring the player back to the world map.
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| *[[Vortex]]: In ''[[Wario Land 4]]'', the vortex will allow Wario to exit the current level, provided that the [[Switch (Wario Land 4)|Switch]] has been pressed first. However, Wario will not be able to progress to the next level unless he has found the [[Keyzer]] prior to exiting.
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