Gondola Lift: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Line 21: Line 21:
}}
}}
*The combination of her free movement and the free choice of direction of her projectiles makes [[Ashley and Red|Ashley]] the best fit for this microgame.
*The combination of her free movement and the free choice of direction of her projectiles makes [[Ashley and Red|Ashley]] the best fit for this microgame.
*Both [[Young Cricket and Master Mantis]] are bad fits because of their inability to stay in the air for a long time, giving them little time to transport the gondola each time they jump. They especially struggle at Level 3. This is the only microgame in ''Get It Together!'' where Master Mantis is a bad fit.
*Both [[Young Cricket and Master Mantis]] are bad fits because of their inability to stay in the air for a long time, giving them little time to transport the gondola each time they jump. They especially struggle at Level 3. This is the only microgame in ''Get It Together!'' where Master Mantis is a bad fit, as well as the only non-boss microgame in ''Get It Together!'' where Young Cricket is a bad fit.
*[[9-Volt]] only has a brief amount of time for each opportunity he can transport the gondola.
*[[9-Volt]] only has a brief amount of time for each opportunity he can transport the gondola.



Revision as of 22:53, December 14, 2021

Template:Minigame-infobox Gondola Lift is one of the microgames in Dr. Crygor's High Tech level in WarioWare: Get It Together!

Gameplay

The object of this microgame is to move a gondola along a wire so that it reaches a station at the top of a cliff. If the gondola gets to the station, the person next to it spins their flag rapidly.

  • Level 1: The wire goes down towards the station.
  • Level 2: The wire goes up towards the station.
  • Level 3: The wire goes in a wavy pattern towards the station. In addition, there is a pole midway along the wire, and the wire segment near it cannot be moved.

Suitability

Template:WWGITFit

  • The combination of her free movement and the free choice of direction of her projectiles makes Ashley the best fit for this microgame.
  • Both Young Cricket and Master Mantis are bad fits because of their inability to stay in the air for a long time, giving them little time to transport the gondola each time they jump. They especially struggle at Level 3. This is the only microgame in Get It Together! where Master Mantis is a bad fit, as well as the only non-boss microgame in Get It Together! where Young Cricket is a bad fit.
  • 9-Volt only has a brief amount of time for each opportunity he can transport the gondola.

Names in other languages

Language Name Meaning Notes
Korean 케이블카[?]
Keibeulka
Cable Car
Spanish Rescate teleférico[?] ?

Template:Dr. Crygor's Microgames Template:WWGIT Microgames