Donkey Kong Jr. (WarioWare: Twisted!): Difference between revisions

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'''Donkey Kong Jr.''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: Twisted!]]''. It is set in [[Donkey Kong Jr. (game)|the game of the same name]], specifically [[Stage 4 (Donkey Kong Jr.)|Stage 4]]. It reappears in ''[[WarioWare Gold]]'' in [[18-Volt]]'s set, where it takes place in [[Stage 1 (Donkey Kong Jr.)| the first]] [[Stage 2 (Donkey Kong Jr.)| two stages]], with the third difficulty level taking place in Stage 4.
'''Donkey Kong Jr.''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: Twisted!]]''. It is set in [[Donkey Kong Jr. (game)|the game of the same name]], specifically the [[Chain Scene|fourth stage]]. It reappears in ''[[WarioWare Gold]]'' in [[18-Volt]]'s set, where it takes place in [[Vine Scene|the first]] [[Jump Board Scene|two stages]], with the third difficulty level taking place in the fourth stage.


==Gameplay==
==Gameplay==
The objective is to have [[Donkey Kong Jr.]] climb up the chains and insert the two [[key]]s into their locks, freeing [[Cranky Kong|his father]] from [[Mario]]. In ''WarioWare Gold,'' Junior must climb the vines to knock the fruit down in the first two levels.
The objective is to have [[Donkey Kong Jr.]] climb up the chains and insert the two [[key]]s into their locks, freeing [[Donkey Kong|his father]] from [[Mario]]. In ''WarioWare Gold,'' Junior must climb the vines to knock the fruit down in the first two levels.


*'''Level 1:''' There are no enemies. In ''WarioWare Gold'', Junior must climb up to knock down two fruits.
*'''Level 1:''' There are no enemies. In ''WarioWare Gold'', Junior must climb up to knock down two fruits.
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{{9-Volt and 18-Volt's Microgames}}
{{9-Volt and 18-Volt's Microgames}}
{{WarioWare: Twisted! Microgames}}
{{WarioWare: Twisted! Microgames}}

Revision as of 19:14, December 6, 2021

Template:Minigame-infobox Donkey Kong Jr. is one of 9-Volt's microgames in WarioWare: Twisted!. It is set in the game of the same name, specifically the fourth stage. It reappears in WarioWare Gold in 18-Volt's set, where it takes place in the first two stages, with the third difficulty level taking place in the fourth stage.

Gameplay

The objective is to have Donkey Kong Jr. climb up the chains and insert the two keys into their locks, freeing his father from Mario. In WarioWare Gold, Junior must climb the vines to knock the fruit down in the first two levels.

  • Level 1: There are no enemies. In WarioWare Gold, Junior must climb up to knock down two fruits.
  • Level 2: Junior must avoid a Nitpicker. In WarioWare Gold, this must be done while trying to knock down the fruits.
  • Level 3: Junior must avoid two Birds, both going at unpredictable speeds. In WarioWare Gold, the Birds both move at regular speed.

Names in other languages

Language Name Meaning
Japanese ドンキーコングJR.
Donkī Kongu Junia
Donkey Kong Jr.

French Donkey Kong Jr.
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Template:9-Volt and 18-Volt's Microgames Template:WarioWare: Twisted! Microgames Template:WWG Microgames