Mario's Hideout: Difference between revisions
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|image=[[File:DKJ Arcade Stage 3 Screenshot.png]] | |image=[[File:DKJ Arcade Stage 3 Screenshot.png]] | ||
|game=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' | |game=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' | ||
|before=[[ | |before=[[Jump Board Scene|<<]] | ||
|after=[[ | |after=[[Chain Scene|>>]] | ||
}} | }} | ||
The '''Hideout Scene'''<ref>''Donkey Kong Junior'' Atari computer version manual</ref>, also called '''the hideout'''<ref name=int>''Donkey Kong Junior'' Atari computer version manual (International)</ref> or '''Round 3'''<ref>Rocha, Garitt, and Nick von Esmarch. ''Playing With Power: Nintendo NES Classics''. Page 47.</ref> is the third [[level]] of the game ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''. It is the first level to take place in a manmade setting, unlike previous levels where Mario was in the jungle. | The '''Hideout Scene'''<ref>''Donkey Kong Junior'' Atari computer version manual</ref>, also called '''the hideout'''<ref name=int>''Donkey Kong Junior'' Atari computer version manual (International)</ref> or '''Round 3'''<ref>Rocha, Garitt, and Nick von Esmarch. ''Playing With Power: Nintendo NES Classics''. Page 47.</ref> is the third [[level]] of the game ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''. It is the first level to take place in a manmade setting, unlike previous levels where Mario was in the jungle. |
Revision as of 17:20, December 6, 2021
Template:Levelbox The Hideout Scene[1], also called the hideout[2] or Round 3[3] is the third level of the game Donkey Kong Jr.. It is the first level to take place in a manmade setting, unlike previous levels where Mario was in the jungle.
Gameplay
Mario has finally pushed Donkey Kong to the city and now, instead of vines and chains as seen in previous levels, there are poles which Donkey Kong Jr. has to climb. The enemies in this round are Sparks instead of the other enemies in other rounds. Sparks attempt to destroy Donkey Kong Jr.. Donkey Kong Jr. has to make his way up the platforms in a "Z" shape to get the key and then push the key to the cage, forcing Mario to push Donkey Kong's cage (and Donkey Kong) even further, to the very final round of the game.
The layout of this level is very different in the Coleco Adam port. In this version, Junior has to contend with dangerous green water drops.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
French | le retranchement[2] | the entrenchment | |
German | der Schlupfwinkel[2] | the hideout | |
Italian | il nascondiglio[2] | the hideout | |
Spanish | el escondite[2] | the hideout |
References
Donkey Kong Jr. | ||
---|---|---|
Characters | Donkey Kong Jr. • Donkey Kong • Mario | |
Enemies | Bird • Drop* • Egg • Nitpicker • Snapjaw • Spark | |
Items | Fruit • Key | |
Objects | Chain • Jump Board • Pole • Vine | |
Rounds | Vine Scene • Jump Board Scene • Mario's Hideout • Chain Scene | |
Other | Gallery • Media • Pre-release and unused content • Staff | |