Matryoshka: Difference between revisions
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*'''3rd level difficulty:''' The player must nest eight dolls. The dolls' designs cause the illusion of a single matryoshka running towards the screen, with the last one celebrating victory as it makes it to the finish line tape. | *'''3rd level difficulty:''' The player must nest eight dolls. The dolls' designs cause the illusion of a single matryoshka running towards the screen, with the last one celebrating victory as it makes it to the finish line tape. | ||
There is a chance for a single Matryoshka doll that is rigged with a bomb to appear. This is telegraphed by the command "Don't take out!" appearing. | There is a chance for a single Matryoshka doll that is rigged with a bomb to appear. This is telegraphed by the command "Don't take out!" appearing. Interacting with the doll at this point causes the player to be blown up, leading to a loss, with doing nothing being the actual key to victory. | ||
{{br}} | {{br}} | ||
{{9-Volt and 18-Volt's Microgames}} | {{9-Volt and 18-Volt's Microgames}} | ||
{{Game & Wario}} | {{Game & Wario}} | ||
[[Category:Game & Wario microgames]] | [[Category:Game & Wario microgames]] |
Revision as of 16:04, November 30, 2021
Template:Minigame-infobox Matryoshka is a microgame in 9-Volt and 18-Volt's mode in Game & Wario, Gamer. It can also be played individually as a Cluck-A-Pop souvenir, titled BALLOON FIGHTER: Matryoshka.
Gameplay
The goal is to take all the matryoshka dolls apart. In the third level, the object changes to putting them together.
- 1st level difficulty: The player must separate five dolls.
- 2nd level difficulty: The player must separate seven dolls by unzipping their coats.
- 3rd level difficulty: The player must nest eight dolls. The dolls' designs cause the illusion of a single matryoshka running towards the screen, with the last one celebrating victory as it makes it to the finish line tape.
There is a chance for a single Matryoshka doll that is rigged with a bomb to appear. This is telegraphed by the command "Don't take out!" appearing. Interacting with the doll at this point causes the player to be blown up, leading to a loss, with doing nothing being the actual key to victory.
Template:9-Volt and 18-Volt's Microgames