SFC Controller Nunchaku: Difference between revisions

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|first_appearance=''[[Super Mario-kun]]'' [[Super Mario-kun Volume 1|volume 1]] (1991)
|first_appearance=''[[Super Mario-kun]]'' [[Super Mario-kun Volume 1|volume 1]] (1991)
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The '''SFC Controller Nunchaku''' (SFC コントローラー ヌンチャク; ''SFC kontorōrā nunchaku'') is a weapon [[Mario]] uses in the second chapter of ''[[Super Mario-kun]]''. It is a normal nunchaku that has two [[SNES Controller]]s instead of the wooden sticks.
The '''SFC Controller Nunchaku''' (SFC コントローラー ヌンチャク, ''SFC Kontorōrā Nunchaku'') is a weapon [[Mario]] uses in the second chapter of ''[[Super Mario-kun]]''. It is a normal nunchaku that has two [[Super Nintendo Entertainment System#SNES Controller|SNES Controller]]s instead of wooden sticks.


After being trapped in a circle of [[Warp Pipe]]s by some [[Piranha Plant]]s, preventing him and his friends to act any plans to pass them, Mario pulls out the SFC Nunchaku. First, he deflects some seeds the Piranhas spit at them like bullets with it, accidentally sending them against [[Luigi]] and [[Yoshi]]. Immediately after, after some well-placed swings, Mario defeats all the Piranha Plants, but while prancing with his friends, he nearly chocks himself while spinning the weapon.
After being trapped in a circle of [[Warp Pipe]]s by some [[Piranha Plant]]s, Mario pulls out the SFC Controller Nunchaku, which he first uses to deflect some seeds the Piranha Plants spit at them like bullets, accidentally sending them against [[Luigi]] and [[Yoshi]]. Immediately after, after some well-placed swings, Mario defeats all of the Piranha Plants, but while prancing with his friends, he nearly chokes himself while spinning the weapon.


The Piranha Plant leader, a [[Muteki Kyodai Pakkun]], rises up and continues fighting. Mario attacks with the nunchaku, but he fails in inflicting any damage to the Piranha. While the Muteki Kyodai Pakkun prepares a punch, Mario presses the {{button|snes|start}} button on one of the controllers, pausing the adventure, impeding the Muteki Kyodai Pakkun from making any movements outside talking, however the Pause works on the heroes too and, upset, Mario is forced to press the button again, receiving the punch to the head.
While fighting the [[Muteki Kyodai Pakkun]], Mario attacks with the SFC Controller Nunchaku, but he fails in inflicting any damage to it. While the Muteki Kyodai Pakkun prepares a punch, Mario presses the {{button|snes|start}} button on one of the controllers, pausing the adventure, impeding the Muteki Kyodai Pakkun from making any movements outside of talking, though this also freezes the heroes' movement, forcing Mario to unpause and receive the punch to the head.
 
After that, the nunchaku is never seen again, being (apparently) put back in Mario's overalls.


[[Category:Super Mario-kun]]
[[Category:Super Mario-kun]]

Revision as of 04:41, November 13, 2021

The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.

Template:Item-infobox The SFC Controller Nunchaku (SFC コントローラー ヌンチャク, SFC Kontorōrā Nunchaku) is a weapon Mario uses in the second chapter of Super Mario-kun. It is a normal nunchaku that has two SNES Controllers instead of wooden sticks.

After being trapped in a circle of Warp Pipes by some Piranha Plants, Mario pulls out the SFC Controller Nunchaku, which he first uses to deflect some seeds the Piranha Plants spit at them like bullets, accidentally sending them against Luigi and Yoshi. Immediately after, after some well-placed swings, Mario defeats all of the Piranha Plants, but while prancing with his friends, he nearly chokes himself while spinning the weapon.

While fighting the Muteki Kyodai Pakkun, Mario attacks with the SFC Controller Nunchaku, but he fails in inflicting any damage to it. While the Muteki Kyodai Pakkun prepares a punch, Mario presses the Start Button button on one of the controllers, pausing the adventure, impeding the Muteki Kyodai Pakkun from making any movements outside of talking, though this also freezes the heroes' movement, forcing Mario to unpause and receive the punch to the head.