Destiny Game: Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (→Gameplay) |
|||
Line 17: | Line 17: | ||
;Effort | ;Effort | ||
:{{color|The player who stops the spinner while it is pointing to the correct number | :{{color|The player who stops the spinner while it is pointing to the correct number will get a point for effort.|darkgreen}} | ||
:{{color|The player who stops the spinner while it is ''not'' pointing to the correct number | :{{color|The player who stops the spinner while it is ''not'' pointing to the correct number will have an effort point reduced.|darkred}} | ||
==Mission== | ==Mission== |
Revision as of 19:12, November 10, 2021
Template:Minigame-infobox Destiny Game is one of the microgames in 9-Volt's Nintendo Classics level in WarioWare: Get It Together! It is based on the Japanese board game「運命ゲーム」(Unmei Gēmu, "Destiny Game") manufactured by Nintendo in 1969.
Gameplay
There is a piece on the board positioned a few spaces before the goal, and a rotating spinner on the right surrounded by eight numbers. The player has to stop the spinner by interacting with it so that the arrow on it points to the exact number of spaces the piece needs to move to reach the goal.
- Level 1: The correct number appears four times in the spinner, in every second sector.
- Level 2: The correct number appears three times in the spinner.
- Level 3: The correct number appears two times in the spinner.
- Effort
- darkgreen
- darkred
Mission
- Impatient Roulette: Using all crew members, the player must complete three rounds in the Play-o-Pedia without letting the arrow pass the correct number.
Suitability
- 9-Volt cannot skate away from the spinner so he can instantly strike it once it lands on the correct number.
- Due to the spinner being a large object, Pyoro can hit it at any angle.
Template:9-Volt and 18-Volt's Microgames Template:WWGIT Microgames