Perfect Percussion: Difference between revisions
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*9-Volt is unsuitable due to his constant movement on the ground, which greatly reduces the amount of time in which the player can succeed and is separated into multiple intervals of time. | *Both [[18-Volt]] and [[5-Volt]] can target the correct instrument and hit it once the conductor give the cue. | ||
*[[9-Volt]] is unsuitable due to his constant movement on the ground, which greatly reduces the amount of time in which the player can succeed and is separated into multiple intervals of time. | |||
==Names in other languages== | ==Names in other languages== |
Revision as of 17:16, November 7, 2021
Template:Minigame-infobox Perfect Percussion is one of the microgames in Orbulon's Culture level in WarioWare: Get It Together!
Gameplay
The object of this microgame is to hit the required instrument at the conductor's cue. If the player mistimes it, or hits the wrong instrument in levels 2 and 3, the conductor facepalms, the rest of the orchestra stares at the player, and the game is lost. The instruments include a gong, drum, and cymbals.
- Level 1: There is only one instrument.
- Level 2: There are two instruments, with the correct instrument appearing in the conductor's thought bubble.
- Level 3: Same as Level 2 but the correct instrument will appear as a silhouette.
Suitability
- Both 18-Volt and 5-Volt can target the correct instrument and hit it once the conductor give the cue.
- 9-Volt is unsuitable due to his constant movement on the ground, which greatly reduces the amount of time in which the player can succeed and is separated into multiple intervals of time.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Korean | 타악기[?] Ta-akgi |
Percussion |