Ready to Launch: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
The object of this microgame is to flip a set of switches in the right order to launch a rocket. The order of the switches is determined by a screen at the top, along with symbols displayed above each switch. If the player hits a wrong switch, the screen turns red, an alarm sounds, and the game is lost. The symbols that appear are a star, a heart, a diamond, and a club. | The object of this microgame is to flip a set of switches in the right order to launch a rocket. The order of the switches is determined by a screen at the top, along with symbols displayed above each switch. If the player hits a wrong switch—a switch out of the given order, the screen turns red, an alarm sounds, and the game is lost. The symbols that appear are a star, a heart, a diamond, and a club. | ||
*'''Level 1:''' The player must flip two switches out of a set of three. | *'''Level 1:''' The player must flip two switches out of a set of three. |
Revision as of 08:45, November 3, 2021
Template:Minigame-infobox Ready to Launch is one of the microgames in Dr. Crygor's High Tech level in WarioWare: Get It Together!
Gameplay
The object of this microgame is to flip a set of switches in the right order to launch a rocket. The order of the switches is determined by a screen at the top, along with symbols displayed above each switch. If the player hits a wrong switch—a switch out of the given order, the screen turns red, an alarm sounds, and the game is lost. The symbols that appear are a star, a heart, a diamond, and a club.
- Level 1: The player must flip two switches out of a set of three.
- Level 2: The player must flip two switches out of a set of four.
- Level 3: The player must flip three switches out of a set of four.
If two players are utilized for this microgame, three switches always need to be flipped. Additionally, a spade symbol is added in Level 3.
- Level 1: There are three switches.
- Level 2: There are four switches.
- Level 3: There are five switches. One of the symbols is hidden due to its display being turned off, though the display that is turned off switches over time.
Mission
- Yo-yo Sniper (one player only): As 9-Volt, the player must complete nine consecutive rounds in the Play-o-pedia without his yo-yo missing any of the switches.
Suitability
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | はっしゃスイッチ[?] Hassha Suitchi |
Firing switch | |
Korean | 발사 스위치[?] Balsa Seuwichi |
Firing Switch |