Super Mario World (WarioWare: Get It Together!): Difference between revisions
mNo edit summary |
Isarat1234 (talk | contribs) (→Trivia) |
||
Line 35: | Line 35: | ||
==Trivia== | ==Trivia== | ||
*This is the only Boss Stage where the command doesn't happen after the microgame starts. | |||
*18-Volt can get stuck in Level 2, rendering it [[Unwinnable state|unbeatable]] due to his in-game inability to jump or walk around.<ref>Shadowcat (September 25, 2021). [https://youtu.be/RTpPlhaC9fA?t=373 WarioWare: Get it Together! - Nintendo Classics using only the VOLT GANG - Score 105]. ''YouTube''. Retrieved October 26, 2021.</ref> | *18-Volt can get stuck in Level 2, rendering it [[Unwinnable state|unbeatable]] due to his in-game inability to jump or walk around.<ref>Shadowcat (September 25, 2021). [https://youtu.be/RTpPlhaC9fA?t=373 WarioWare: Get it Together! - Nintendo Classics using only the VOLT GANG - Score 105]. ''YouTube''. Retrieved October 26, 2021.</ref> | ||
Revision as of 07:17, October 30, 2021
Template:Minigame-infobox Super Mario World is the boss microgame in 9-Volt's Nintendo Classics level in WarioWare: Get It Together! It is based on the SNES game of the same name.
Gameplay
The object of this microgame is to reach the level's Giant Gate while avoiding enemies. The levels are also filled with coins and blocks. If the player runs out of time before reaching the goal, the "TIME UP!" message appears while the death jingle from Super Mario World plays. Upon reaching the goal, the level fades into the results screen similar to the original game while displaying the name of the character that completes the level. Players always get one coin and 100 points upon reaching the goal post regardless of the position of the tape or whether or not the player touches it.
- Level 1: This level is based on Yoshi's Island 1 and is filled with Banzai Bills and pipes containing Jumping Piranha Plants. There is also a P Switch which causes coins to appear near the Giant Gate.
- Level 2: This level is based on Donut Plains 3 and features Fuzzies and Spike Tops. Halfway through the level, there's a platform on tracks which certain characters must rely on and has to hit the ON/OFF Switch when they appear to avoid falling into the water.
- Level 3: This level is based on a typical Castle or Fortress and features Grinders, Lava Bubbles, Skewers, and Thwomps. Like with the other two levels and unlike the original game, the level ends with a Giant Gate as opposed to a boss door.
If two players are utilized for this microgame, the results screen will display both characters names upon completion starting with Player 1's character and then with Player 2's character; something that wasn't done in the original Super Mario World game.
Mission
- Dragon Coin Collection (one player only): As Jimmy T, the player must clear all three levels in the Play-o-pedia after collecting all four Dragon Coins in each one.
Suitability
- 5-Volt can simply teleport to desired locations.
- Due to their constant jumping, Kat and Ana may undesirably jump into obstacles resulting in an immediate failure.
Trivia
- This is the only Boss Stage where the command doesn't happen after the microgame starts.
- 18-Volt can get stuck in Level 2, rendering it unbeatable due to his in-game inability to jump or walk around.[1]
References
- ^ Shadowcat (September 25, 2021). WarioWare: Get it Together! - Nintendo Classics using only the VOLT GANG - Score 105. YouTube. Retrieved October 26, 2021.
Template:9-Volt and 18-Volt's Microgames Template:WWGIT Microgames