Super Mario Bros. (WarioWare: Get It Together!): Difference between revisions

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*'''Level 2:''' Bowser throws [[hammer]]s at the player.
*'''Level 2:''' Bowser throws [[hammer]]s at the player.
*'''Level 3:''' Bowser throws hammers at the player and a [[Lava Bubble]] periodically leaps out of the lava.
*'''Level 3:''' Bowser throws hammers at the player and a [[Lava Bubble]] periodically leaps out of the lava.
==Suitability==
{{WWGITFit
|5.1=Orbulon|5.2=5-Volt
|4.1=18-Volt|4.2=Mona|4.3=Ashley|4.4=Penny
|3.1=Wario|3.2=Dribble and Spitz|3.3=Red|3.4=Master Mantis|3.5=Pyoro
|2.1=Young Cricket|2.2=Dr. Crygor|2.3=Mike|2.4=Jimmy T|2.5=Lulu
|1.1=9-Volt|1.2=Kat and Ana
}}
*Using 9-Volt in this microgame is a challenge as it makes it a one-shot because of the hump. If the player messes up once, it becomes impossible to succeed.
*5-Volt can teleport to the axe, skipping hazards along the way.
*Orbulon can use his beam to suck up hazards as well as Bowser.


{{9-Volt and 18-Volt's Microgames}}
{{9-Volt and 18-Volt's Microgames}}

Revision as of 17:08, October 6, 2021

Template:Minigame-infobox Super Mario Bros. is one of the microgames in 9-Volt's Nintendo Classics level in WarioWare: Get It Together! It is based on the NES game of the same name.

Gameplay

The microgame takes place at the end of World 8-4, where the player has to defeat Bowser by either using indirect attacks on him until he falls or touching the axe (directly or indirectly) on the other side to drop him into the lava. Bowser constantly jumps and breathes fire at the player, though they can be extinguished with indirect attacks. The area is a replica of the one from the original level, except the bridge has a small hump near the middle to prevent 9-Volt from skating into Bowser.

  • Level 1: There are no other hazards in the level.
  • Level 2: Bowser throws hammers at the player.
  • Level 3: Bowser throws hammers at the player and a Lava Bubble periodically leaps out of the lava.

Suitability

Template:WWGITFit

  • Using 9-Volt in this microgame is a challenge as it makes it a one-shot because of the hump. If the player messes up once, it becomes impossible to succeed.
  • 5-Volt can teleport to the axe, skipping hazards along the way.
  • Orbulon can use his beam to suck up hazards as well as Bowser.

Template:9-Volt and 18-Volt's Microgames Template:WWGIT Microgames