Super Mario World (WarioWare: Get It Together!): Difference between revisions
mNo edit summary |
|||
Line 13: | Line 13: | ||
==Gameplay== | ==Gameplay== | ||
The object of this microgame is to reach the level's [[Giant Gate]] while avoiding enemies. The levels are also filled with coins and blocks. Players always get one coin upon reaching the goal post regardless of the position of the tape or whether or not the player touches it. There is also a mission in which [[Jimmy T]] must collect all four [[Dragon Coin]]s in all three levels before clearing them which can only be done by accessing the microgame through the Play-o-pedia. | The object of this microgame is to reach the level's [[Giant Gate]] while avoiding enemies. The levels are also filled with coins and blocks. When done so successfully, the level fades into the results screen similar to the original game while displaying the name of the character that completes the level. Players always get one coin and 100 points upon reaching the goal post regardless of the position of the tape or whether or not the player touches it. There is also a mission in which [[Jimmy T]] must collect all four [[Dragon Coin]]s in all three levels before clearing them which can only be done by accessing the microgame through the Play-o-pedia. | ||
*'''Level 1:''' This level is based on [[Yoshi's Island 1]] and is filled with [[Banzai Bill]]s and pipes containing [[Jumping Piranha Plant]]s. There is also a [[P Switch]] which causes coins to appear near the Giant Gate. | *'''Level 1:''' This level is based on [[Yoshi's Island 1]] and is filled with [[Banzai Bill]]s and pipes containing [[Jumping Piranha Plant]]s. There is also a [[P Switch]] which causes coins to appear near the Giant Gate. | ||
*'''Level 2:''' This level is based on [[Donut Plains 3]] and features [[Fuzzy|Fuzzies]] and [[Spike Top]]s. Halfway through the level, there's a platform on tracks which certain characters must rely on and has to hit the [[ON/OFF Switch]] when the appear to avoid falling into the water. | *'''Level 2:''' This level is based on [[Donut Plains 3]] and features [[Fuzzy|Fuzzies]] and [[Spike Top]]s. Halfway through the level, there's a platform on tracks which certain characters must rely on and has to hit the [[ON/OFF Switch]] when the appear to avoid falling into the water. | ||
*'''Level 3:''' This level is based on a typical [[Castle]] or [[Fortress]] and features [[Grinder]]s, [[Lava Bubble]]s, [[Skewer]]s, and [[Thwomp]]s. Like with the other two levels and unlike the original game, the level ends with a Giant Gate as opposed to a boss door. | *'''Level 3:''' This level is based on a typical [[Castle]] or [[Fortress]] and features [[Grinder]]s, [[Lava Bubble]]s, [[Skewer]]s, and [[Thwomp]]s. Like with the other two levels and unlike the original game, the level ends with a Giant Gate as opposed to a boss door. | ||
If two players are utilized for this microgame, the results screen will display both characters names upon completion starting with Player 1's character and then with Player 2's character; something that wasn't done in the original ''Super Mario World'' game. | |||
==Suitability== | ==Suitability== |
Revision as of 21:31, September 29, 2021
This article is about a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this article may need major rewriting.
This notice should be removed after a month has passed since the game was first released.
Template:Minigame-infobox Super Mario World is the boss microgame in 9-Volt's Nintendo Classics level in WarioWare: Get It Together! It is based on the SNES game of the same name.
Gameplay
The object of this microgame is to reach the level's Giant Gate while avoiding enemies. The levels are also filled with coins and blocks. When done so successfully, the level fades into the results screen similar to the original game while displaying the name of the character that completes the level. Players always get one coin and 100 points upon reaching the goal post regardless of the position of the tape or whether or not the player touches it. There is also a mission in which Jimmy T must collect all four Dragon Coins in all three levels before clearing them which can only be done by accessing the microgame through the Play-o-pedia.
- Level 1: This level is based on Yoshi's Island 1 and is filled with Banzai Bills and pipes containing Jumping Piranha Plants. There is also a P Switch which causes coins to appear near the Giant Gate.
- Level 2: This level is based on Donut Plains 3 and features Fuzzies and Spike Tops. Halfway through the level, there's a platform on tracks which certain characters must rely on and has to hit the ON/OFF Switch when the appear to avoid falling into the water.
- Level 3: This level is based on a typical Castle or Fortress and features Grinders, Lava Bubbles, Skewers, and Thwomps. Like with the other two levels and unlike the original game, the level ends with a Giant Gate as opposed to a boss door.
If two players are utilized for this microgame, the results screen will display both characters names upon completion starting with Player 1's character and then with Player 2's character; something that wasn't done in the original Super Mario World game.
Suitability
Template:9-Volt and 18-Volt's Microgames Template:WWGIT Microgames