WarioWare (microgame): Difference between revisions
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A game system with no game appears on the left side of the screen while one hand holding a ''[[WarioWare (series)|WarioWare]]'' game and two hands holding similarly shaped objects float in at random speeds from the right. To clear the microgame, the player has to attack the hands that are not holding the game to eliminate them, after which the correct hand inserts the game into the system. If the player eliminates the correct hand or lets any of the hands reach the system, they fail the microgame. | A game system with no game appears on the left side of the screen while one hand holding a ''[[WarioWare (series)|WarioWare]]'' game and two hands holding similarly shaped objects float in at random speeds from the right. To clear the microgame, the player has to attack the hands that are not holding the game to eliminate them, after which the correct hand inserts the game into the system. If the player eliminates the correct hand or lets any of the hands reach the system, they fail the microgame. | ||
*'''Level 1:''' A ''[[WarioWare, Inc.: Mega Party Game$!]]'' disc must be inserted into a [[Nintendo GameCube]]. The two incorrect hands hold wooden discs. After the game is inserted, a television playing the GameCube startup animation appears. | *'''Level 1:''' A ''[[WarioWare, Inc.: Mega Party Game$!]]'' disc must be inserted into a [[Nintendo GameCube]]. The two incorrect hands hold wooden discs. After the game is inserted, a television playing the GameCube startup animation appears. The floor color is pink. | ||
*'''Level 2:''' A ''[[WarioWare: Touched!]]'' Game Card must be inserted into a [[Nintendo DS]]. The two incorrect hands hold a Wario-themed eraser and a jigsaw puzzle piece, both of which have a similar shape and color to the Game Card. After the game is inserted, the DS turns on to show the game's title screen. | *'''Level 2:''' A ''[[WarioWare: Touched!]]'' Game Card must be inserted into a [[Nintendo DS]]. The two incorrect hands hold a Wario-themed eraser and a jigsaw puzzle piece, both of which have a similar shape and color to the Game Card. After the game is inserted, the DS turns on to show the game's title screen. The floor color is yellow. | ||
*'''Level 3:''' A ''[[WarioWare, Inc.: Mega Microgame$!]]'' Game Pak must be inserted into a [[Game Boy Advance]]. The two incorrect hands hold a matchbox and an eraser, both of which are Wario-themed and have a similar shape and design to the Game Pak. After the game is inserted, the Game Boy Advance turns on to show the game's title screen. | *'''Level 3:''' A ''[[WarioWare, Inc.: Mega Microgame$!]]'' Game Pak must be inserted into a [[Game Boy Advance]]. The two incorrect hands hold a matchbox and an eraser, both of which are Wario-themed and have a similar shape and design to the Game Pak. After the game is inserted, the Game Boy Advance turns on to show the game's title screen. The floor color is blue. | ||
The music that plays in each level is an arrangement of the corresponding ''WarioWare'' game's title theme (menu theme in the case of ''Mega Party Game$!''). The floor color in each level also matches that of the Japanese version of the corresponding game. | The music that plays in each level is an arrangement of the corresponding ''WarioWare'' game's title theme (menu theme in the case of ''Mega Party Game$!''). The floor color in each level also matches that of the Japanese version of the corresponding game. |
Revision as of 04:11, September 18, 2021
Template:Minigame-infobox WarioWare is one of the microgames in 9-Volt's Nintendo Classics level in WarioWare: Get It Together!
Gameplay
A game system with no game appears on the left side of the screen while one hand holding a WarioWare game and two hands holding similarly shaped objects float in at random speeds from the right. To clear the microgame, the player has to attack the hands that are not holding the game to eliminate them, after which the correct hand inserts the game into the system. If the player eliminates the correct hand or lets any of the hands reach the system, they fail the microgame.
- Level 1: A WarioWare, Inc.: Mega Party Game$! disc must be inserted into a Nintendo GameCube. The two incorrect hands hold wooden discs. After the game is inserted, a television playing the GameCube startup animation appears. The floor color is pink.
- Level 2: A WarioWare: Touched! Game Card must be inserted into a Nintendo DS. The two incorrect hands hold a Wario-themed eraser and a jigsaw puzzle piece, both of which have a similar shape and color to the Game Card. After the game is inserted, the DS turns on to show the game's title screen. The floor color is yellow.
- Level 3: A WarioWare, Inc.: Mega Microgame$! Game Pak must be inserted into a Game Boy Advance. The two incorrect hands hold a matchbox and an eraser, both of which are Wario-themed and have a similar shape and design to the Game Pak. After the game is inserted, the Game Boy Advance turns on to show the game's title screen. The floor color is blue.
The music that plays in each level is an arrangement of the corresponding WarioWare game's title theme (menu theme in the case of Mega Party Game$!). The floor color in each level also matches that of the Japanese version of the corresponding game.
Template:9-Volt and 18-Volt's Microgames Template:WWGIT Microgames