Sound Effects: Difference between revisions

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{{about|the sample course in [[Super Mario Maker]]|the sound effects used in Super Mario Maker and [[Super Mario Maker 2]]|[[List of sound effects in Super Mario Maker]] and [[List of sound effects in Super Mario Maker‎ 2]]}}
{{about|the sample course in [[Super Mario Maker]]|the sound effects used in Super Mario Maker and [[Super Mario Maker 2]]|[[List of sound effects in Super Mario Maker]] and [[List of sound effects in Super Mario Maker 2]]}}
{{Levelbox
{{Levelbox
|image=[[File:Sound Effects SMM.jpg|270px]]
|image=[[File:Sound Effects SMM.jpg|270px]]

Revision as of 12:51, September 4, 2021

This article is about the sample course in Super Mario Maker. For the sound effects used in Super Mario Maker and Super Mario Maker 2, see List of sound effects in Super Mario Maker and List of sound effects in Super Mario Maker 2.

Template:Levelbox Sound Effects is the sixth sample course in Super Mario Maker, unlocked as the player receives new course sets and sound effects. It is set in the Super Mario Bros. 3 style, and is in the ground theme.

Layout

The player starts off in an area with Brick Blocks, along with a ? Block. The ? Block contains a Super Mushroom. They will then find two Mushroom Platforms, one of which has a Wiggler on it. After the Mushroom Platforms, they will find a Shoe Goomba and some Brick Blocks above Munchers. After the Munchers, Spike Traps that must be jumped across using the Goomba's Shoe, along with a Koopa Clown Car, can be found. The player must use the Koopa Clown Car to follow a trail of Coins, which will lead to the Goal.

Various objects and enemies in the level play sound effects when interacted with.

Enemies

Names in other languages

Language Name Meaning Notes
Japanese オトアソビのおてほん[?]
Otoasobi no otehon
Sound Play Example
Spanish (NOA) Efectos de sonido[?] Sound Effects

Template:SMM Levels