Game & Watch Gallery: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Text replacement - "(\[\[Category:[^\]\|\n]+[^tcr]) Games(\]|\|)" to "$1 games$2")
m (Text replacement - ":Crossover Games" to ":Crossover games")
Line 321: Line 321:
[[Category:Mario games]]
[[Category:Mario games]]
[[Category:Game & Watch series]]
[[Category:Game & Watch series]]
[[Category:Crossover Games]]
[[Category:Crossover games]]
[[Category:Reissues]]
[[Category:Reissues]]
[[Category:1997 games]]
[[Category:1997 games]]

Revision as of 16:08, August 31, 2021

This article is about the second installment in the Game & Watch Gallery series. For the series itself, see Game & Watch Gallery (series).

Template:Infobox

Game & Watch Gallery, known as Game Boy Gallery 2 in Australia and Game Boy Gallery (ゲームボーイギャラリー Gēmu Bōi Gyararī) in Japan, is a collection of games originally released on Nintendo's Game & Watch. The game includes both original and Modern versions. The original features nameless individuals as the main characters, while the Modern version features Mario and his friends along with updated graphics, updated gameplay, and music. Three sequels followed Game & Watch Gallery: Game & Watch Gallery 2, Game & Watch Gallery 3, and Game & Watch Gallery 4.

Stars

Game & Watch Gallery features a system to unlock bonus features. To do this, the player needs to earn stars. Every 200 points the player scores in a minigame is worth a star. The player can earn up to five stars in each mode of a game. As the player collects stars, they will unlock features in the Gallery Corner. If the player earns five stars in a Modern game, they will unlock a very hard mode called Star Mode. The player can earn a total of 80 stars.

Minigames

Classic version

  • Manhole – Pedestrians are walking back and forth over a hole-filled floor, forcing the player to block the holes with a manhole cover in order to prevent the others from falling through.
  • Fire – An apartment is on fire, forcing the people inside to jump out the window. The player controls two firemen that use their trampoline to bounce them across the screen to safety into the ambulance.
  • Octopus – While a sea diver is diving for treasure, he must avoid the Octopus's arms.
  • Oil Panic – The Station Helper must collect oil dripping from the ceiling in a bucket and dump it to the Station Manager before the bucket overflows.

Modern version

  • ManholeToad, Donkey Kong Jr., and Mario are the pedestrians in this version, walking at different speeds, while Yoshi is the character the player controls. In this version, four manhole covers can stay up at once, unlike the original. The manhole covers can drop from characters stepping on them, causing the next pedestrian to fall if Yoshi does not act quickly. Yoshi can also hold a manhole cover in place to keep it from falling.
  • Fire – The setting is now the Mushroom Castle. The pedestrians are Toad, Yoshi, and Donkey Kong Jr., who all fall according to their weight, while Mario and Luigi are the firemen in this version. New to this version is an egg that contains either a Super Star, which contributes bonus points, or a Bob-omb, which counts as a miss when carried to safety.
  • Octopus – Mario is the diver here and must deliver treasure to Princess Peach. His speed is affected by how much treasure he is carrying, but he can throw his bag of treasures at the Octopus's arms. Bonus points are awarded depending on how much treasure he gives to Peach.
  • Oil Panic – This time, the oil is dropped by Bowser, and Mario has two buckets to catch oil with. Yoshi serves to dispense oil and can even be used to take out Bowser from the top of the castle, gaining bonus points in the process.

Character appearances

Manhole

Fire

Octopus

Oil Panic

List of Gallery Corner games

There are 16 games in all displayed in the Gallery Corner. The first four are unlocked by getting 400 points in the Modern version of a game. The four after that are achieved through 400 points in a Classic game. The next four are shown by getting 800 points in the Modern games, and the final four games are won through 800 points in the Classic versions. These games are for display only and are not playable. With the exception of Oil Panic, all of the playable games are represented.

# Name Image Description
NO. 001 Ball GWG1GC-Ball.PNG Released 4/28/1980
First G&W game.
Juggle the balls,
but don't drop'em.
NO. 002 Flag Man GWG1GC-FlagMan.PNG Released 6/5/1980
Silver Series
Get the same num-
ber as the COM.
NO. 003 Vermin GWG1GC-Vermin.PNG Released 7/10/1980
Silver Series
Hit the moles as
they pop up.
NO. 004 Fire GWG1GC-Fire.PNG Released 7/31/1980
-Million Seller-
Help the jumpers
escape the inferno.
NO. 005 Judge GWG1GC-Judge.PNG Released 10/4/1980
Silver Series
Get the larger
number to win.
NO. 006 Manhole GWG1GC-Manhole.PNG Released 1/27/1981
-Million Seller-
Keep pedestrians
from falling.
NO. 007 Helmet The Game & Watch game Helmet, as seen in the Gallery Corner of Game & Watch Gallery. Released 2/21/1981
Gold Series
Get into the house
without being hit.
NO. 008 Lion GWG1GC-Lion.PNG Released 4/27/1981
Gold Series
Keep the lions
in their cage.
NO. 021 Parachute GWG1GC-Parachute.PNG Released 6/19/1981
First wide screen.
Catch the people
before they drop.
NO. 022 Octopus GWG1GC-Octopus.PNG Released 7/16/1981
-Million Seller-
Recover the
sunken treasure.
NO. 024 Chef The Game & Watch game Chef, as seen in the Gallery Corner of Game & Watch Gallery. Released 9/8/1981
Wide Screen Series
Catch food with
a frying pan.
NO. 028 Turtle Bridge GWG1GC-TurtleBridge.PNG Released 2/1/1982
Wide Screen Series
Ride turtle shells
to the other bank.
NO. 029 Fire Attack GWG1GC-FireAttack.PNG Released 3/26/1982
Wide Screen Series
Stop the enemies
from setting fire.
NO. 056 Mario Bros. GWG1GC-MarioBros.PNG Released 3/14/1983
Wide Multi-screen
Deliver the parts
to the truck.
NO. 102 Mario's Cement Factory GWG1GC-MariosCF.PNG Released 6/16/1983
-Million Seller-
Deliver cement
to the dump.
NO. 301 Boxing GWG1GC-Boxing.PNG Released 7/31/1984
1st of VS Series.
KO your opponent
using punches.

Staff

Main article: List of Game & Watch Gallery staff

Gallery

Logos

Box art

Artwork

Sprites

Screenshots

Media

Audio.svg Title Screen - Title Screen theme
File infoMedia:G&WG_Title_Screen.oga
0:30
Audio.svg Game Select - Game Select theme
File infoMedia:G&WG_Game_Select_Theme.oga
0:30
Audio.svg Mode Select - Mode Select theme
File infoMedia:G&WG_Mode_Select.oga
0:30
Audio.svg Manhole - Manhole theme
File infoMedia:G&WG_Manhole.oga
0:30
Audio.svg Fire - Fire theme
File infoMedia:G&WG_Fire.oga
0:30
Audio.svg Octopus - Octopus theme
File infoMedia:G&WG_Octopus.oga
0:30
Audio.svg Oil Panic - Oil Panic theme
File infoMedia:G&WG_Oil_Panic.oga
0:30
Audio.svg Game Over - Game Over theme
File infoMedia:G&WG_Game_Over.oga
0:05
Audio.svg Gallery Corner Column 1 - Gallery Corner's Ball, Flag Man, Vermin, and Fire theme
File infoMedia:G&WG_Gallery_Corner_Column_1.oga
0:30
Audio.svg Gallery Corner Column 2 - Gallery Corner's Parachute, Octopus, Chef, and Turtle Bridge theme
File infoMedia:G&WG_Gallery_Corner_Column_2.oga
0:30
Audio.svg Gallery Corner Column 3 - Gallery Corner's Judge, Manhole, Helmet, and Lion theme
File infoMedia:G&WG_Gallery_Corner_Column_3.oga
0:30
Audio.svg Gallery Corner Column 4 - Gallery Corner's Fire Attack, Mario Bros., Mario's Cement Factory, and Boxing theme
File infoMedia:G&WG_Gallery_Corner_Column_4.oga
0:30
Audio.svg "Congratulations!" screen - "Congratulations!" screen theme
File infoMedia:G&WG_Congratulations!_Screen.oga
0:17
Audio.svg Credits - Credits theme
File infoMedia:G&WG_Credits.oga
0:30
Help:MediaHaving trouble playing?

Prerelease and unused content

This content is found in the game's files, but part of it is accessible only through cheat codes.

Audio.svg Unused Game Over variant - Unused Game Over variant with a bassline
File infoMedia:G&WG_Unused_Game_Over_Variant.oga
0:04
Audio.svg Unused pause jingle - Unused pause jingle for Modern games
File infoMedia:G&WG_Unused_Pause_Jingle.oga
0:01
Help:MediaHaving trouble playing?

Trivia

GWG GB Mode.png
Game Boy
GWG SGB Mode.png
Super Game Boy
  • Playing on the Super Game Boy displays a Super Nintendo Entertainment System controller instead of the bottom of a Game Boy Pocket when the mode for each game is being selected.
  • The unused pause jingle for Modern games was recycled and modified for Game & Watch Gallery 4.
  • This is the only Game & Watch Gallery game to have a different pause jingle for Classic games.
  • Although the game is known as Game Boy Gallery 2 in Australia, the original Game Boy Gallery, released only in Australia and Europe, does not feature Mario characters.

External links

Template:VirtualConsole