Level 8-DK+: Difference between revisions

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==Overview==
==Overview==
The fight is similar to [[Level 6-DK]], except the bottom [[Direction Switch]] is placed lower and there is a [[Springboard]] rather than a ladder. Donkey Kong begins by tossing a [[Bob-omb]] up onto the highest conveyor, and the Bob-omb will begin to move down them. If a Bob-omb falls onto the second conveyor and is facing left, there is a small hole it can fit through to reach the player. In order to damage Donkey Kong, the player needs to press Direction Switches to keep the Bob-omb from going into the hole and to make it fall onto Donkey Kong before it blows up. However, there are several lasers that alternate around the Direction Switches and Donkey Kong has a Direction Switch of his own that he will use to keep the Bob-ombs away from him. Making four Bob-ombs fall onto Donkey Kong will defeat him.
The fight is similar to [[Level 6-DK]], except the bottom [[Direction Switch]] is placed lower and there is a [[Springboard]] rather than a ladder. Donkey Kong begins by tossing a [[Bob-omb]] up onto the highest conveyor, and the Bob-omb will begin to move down them. If a Bob-omb falls onto the second conveyor and is facing left, there is a small hole it can fit through to reach the player. In order to damage Donkey Kong, the player needs to press Direction Switches to keep the Bob-omb from going into the hole and to make it fall onto Donkey Kong before it blows up. However, there are several lasers that alternate around the Direction Switches and Donkey Kong has a Direction Switch of his own that he will use to keep the Bob-ombs away from him. The Bob-ombs in this fight also have a shorter fuse and explode more quickly, compared to the Bob-ombs in Level 6-DK. Making four Bob-ombs fall onto Donkey Kong will defeat him.


After defeating Donkey Kong, a cinematic plays showing Donkey Kong emptying out a bag of [[Mini Mario (toy)|Mini-Mario]]s and carrying them to the [[Donkey Kong Plus|next level]], which will immediately begin.
After defeating Donkey Kong, a cinematic plays showing Donkey Kong emptying out a bag of [[Mini Mario (toy)|Mini-Mario]]s and carrying them to the [[Donkey Kong Plus|next level]], which will immediately begin.

Revision as of 21:03, August 23, 2021

Template:Levelbox Level 6-DK+ is the seventh and final level of Twilight City Plus in Mario vs. Donkey Kong, and the thirteenth fight against Donkey Kong. The high score for this level is 20000.

Overview

The fight is similar to Level 6-DK, except the bottom Direction Switch is placed lower and there is a Springboard rather than a ladder. Donkey Kong begins by tossing a Bob-omb up onto the highest conveyor, and the Bob-omb will begin to move down them. If a Bob-omb falls onto the second conveyor and is facing left, there is a small hole it can fit through to reach the player. In order to damage Donkey Kong, the player needs to press Direction Switches to keep the Bob-omb from going into the hole and to make it fall onto Donkey Kong before it blows up. However, there are several lasers that alternate around the Direction Switches and Donkey Kong has a Direction Switch of his own that he will use to keep the Bob-ombs away from him. The Bob-ombs in this fight also have a shorter fuse and explode more quickly, compared to the Bob-ombs in Level 6-DK. Making four Bob-ombs fall onto Donkey Kong will defeat him.

After defeating Donkey Kong, a cinematic plays showing Donkey Kong emptying out a bag of Mini-Marios and carrying them to the next level, which will immediately begin.

Enemies

End screens

Template:MVDK Levels