Underwater: Difference between revisions
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|JapR=Suichū kōsu no otehon | |JapR=Suichū kōsu no otehon | ||
|JapM=Underwater Course Example | |JapM=Underwater Course Example | ||
| | |Spa=Bajo el agua | ||
| | |SpaM=Underwater | ||
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{{SMM Levels}} | {{SMM Levels}} | ||
[[Category:Super Mario Maker Levels]] | [[Category:Super Mario Maker Levels]] |
Revision as of 22:11, August 22, 2021
Template:Levelbox Underwater is the second sample course in Super Mario Maker, unlocked as the player receives new course sets and the Underwater level-theme. It is set in the Super Mario Bros. style, and is in the underwater theme.
Layout
The player starts off with a ? Block (that contains a Super Mushroom) and an Underwater platform. After swimming a bit, the player will be found with a Blooper, Coins, and a set of blocks (one containing a Fire Flower and two Brick Blocks). The player has to continue swimming to found four Cheep Cheeps (three green and one red). After that, the player will be found with another set of Cheep Cheeps and some Spike Traps in the ground. Later, the player will get into a kind of cave (built with underwater platforms), and it includes a ? Block (containing another Super Mushroom) and two Bill Blasters. After exiting the cave, the player will be found with a set of swimming Goombas and finally, the Goal Pole.
Enemies
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 水中コースのおてほん[?] Suichū kōsu no otehon |
Underwater Course Example | |
Spanish | Bajo el agua[?] | Underwater |