Cyber Scamper: Difference between revisions

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{{Minigame-infobox
{{Minigame-infobox
|image=[[File:Cyber Scamper MPDS.png]] <br> 4-player mini-game
|image=[[File:Cyber Scamper MPDS.png]] <br> 4-Player minigame version
| appeared_in = ''[[Mario Party DS]]''
| appeared_in = ''[[Mario Party DS]]''
| type = 4-player mini-game <br> Duel mini-game
| type = 4-Player minigame <br> Duel minigame
| song = The Pressure's On
| song = The Pressure's On
}}
}}
'''Cyber Scamper''' is a 4-player and Duel [[minigame]] in ''[[Mario Party DS]]''.
'''Cyber Scamper''' is a 4-Player and Duel [[minigame]] in ''[[Mario Party DS]]''.


==Gameplay==
==Gameplay==
[[File:Cyber Scamper MPDS duel.png|thumb|150px|left|Duel mini-game]]
[[File:Cyber Scamper MPDS duel.png|thumb|150px|left|Duel minigame version]]
The players must walk on tiles to reach the finish in a random course.
The players must walk on tiles to reach the finish in a random course. In this game, tiles of many colors alternate, turning black after their time is up. There are four blue tiles in this game, each marking something in the course. After the first blue tile, which is the beginning, the white tiles alternate between green and pink, with no holes in the course itself. This allows players to move freely in the middle of the course without the worry of falling. After the second tile, which is shown after the players go through about a quarter of the course, the pink tile is replaced with a yellow tile, and players have to watch for holes inside the course. After the third tile, which is about halfway through the course, even more holes appear and pink is put back, meaning that the player must wait longer to see if there is a tile in a given location. The fourth tile marks the end of the course. The players who reach the final blue tile, or the last player remaining, win.
 
In this game, tiles of many colors alternate, turning black after their time is up. There are four blue tiles in this game, each marking something in the course. After the first blue tile, which is the beginning, the white tiles alternate between green and pink, with no holes in the course itself. This allows players to move freely in the middle of the course without the worry of falling. After the second tile, which is shown after going through about a quarter of the course, the pink tile is replaced with a yellow tile and players have to watch for holes inside of the course. After the third tile, which is about halfway through the course, even more holes appear and pink is put back, meaning that the player must wait longer to see if there is a tile in a given location. The fourth tile marks the end of the course. The players who reach the final blue tile, or the last player remaining, win.
{{br|left}}
{{br|left}}


==Ending==
==Ending==
At the end of the minigame, the winner(s) come out of an arcade game screen and do their victory pose.
At the end of the minigame, the winner(s) come(s) out of an arcade game screen and do(es) their victory pose(s).


==Controls==
==Controls==
*{{button|ds|Pad}} &ndash; Move
*{{button|ds|Pad}} &ndash; Move
*{{button|ds|A}} &ndash; Jump
*{{button|ds|A}} &ndash; [[Jump]]


==In-game text==
==In-game text==

Revision as of 22:16, July 1, 2021

Template:Minigame-infobox Cyber Scamper is a 4-Player and Duel minigame in Mario Party DS.

Gameplay

Duel mode for Cyber Scamper in Mario Party DS
Duel minigame version

The players must walk on tiles to reach the finish in a random course. In this game, tiles of many colors alternate, turning black after their time is up. There are four blue tiles in this game, each marking something in the course. After the first blue tile, which is the beginning, the white tiles alternate between green and pink, with no holes in the course itself. This allows players to move freely in the middle of the course without the worry of falling. After the second tile, which is shown after the players go through about a quarter of the course, the pink tile is replaced with a yellow tile, and players have to watch for holes inside the course. After the third tile, which is about halfway through the course, even more holes appear and pink is put back, meaning that the player must wait longer to see if there is a tile in a given location. The fourth tile marks the end of the course. The players who reach the final blue tile, or the last player remaining, win.

Ending

At the end of the minigame, the winner(s) come(s) out of an arcade game screen and do(es) their victory pose(s).

Controls

In-game text

  • Rules"Race to the finish or just be the last one standing on a course full of holes and chasm crossings."
  • Tips"When the lights go out, you can't tell where the gaps are. Memorize where the safe footing is when the lights are on!"

Names in other languages

Language Name Meaning Notes
Japanese まっくらロード[?]
Makkura Rōdo
Darkness Road
German Tückische Neonbrücke[?] Treacherous Neon Bridge
Italian Cybersalti[?] Cyber Jumps
Korean 어둠 속 길 찾기[?]
Eodum sok gil chatgi
Path Seek in Darkness
Spanish Recorrido cibernético[?] Cybernetic Course

Template:MPDS Minigames