Super Mario Bros. 3 (Nelsonic Game Watch): Difference between revisions

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[[File:SMB3-Gamewatch.jpg|thumb|The ''Super Mario Bros. 3'' game watch]]
[[File:SMB3-Gamewatch.jpg|thumb|The ''Super Mario Bros. 3'' game watch]]
'''''Super Mario Bros. 3''''' is a watch containing a simplified game based off of ''[[Super Mario Bros. 3]]''.<ref>[http://gamewatchguys.com/game_watch_details.php?watchid=6&wo=]</ref> It is one of seven [[Nelsonic Game Watch]] games based on the ''[[Mario (franchise)|Mario]]'' franchise. The game watch was released by {{wp|Nelsonic Industries|Nelsonic}} and licensed by Nintendo in 1990. In Europe, the game watch was rereleased by Zeon in 1992, alongside ''[[zeldawiki:The Legend of Zelda Game Watch|The Legend of Zelda]]'' and ''Tetris''.<ref>Bielby, Matt, ed. ''No. 1 Nintendo Game Watches''. {{wp|Super Play}}. Issue 2. Pg. 21. December 1992</ref><ref>Jake (June 4, 2013). [https://www.gamesasylum.com/2013/06/04/nintendo-game-watch-mario-zelda-not-at-their-best/ Nintendo Game Watch: Mario & Zelda not at their best]. ''Games Asylum''. Retrieved September 16, 2019.</ref>
'''''Super Mario Bros. 3''''', also known as '''''Super Mario 3''''' (on the bezel) and '''''Super Mario III''''' (in the instruction leaflet) is a watch containing a simplified game based off of ''[[Super Mario Bros. 3]]''.<ref>[http://gamewatchguys.com/game_watch_details.php?watchid=6&wo=]</ref> It is the second of four [[Nelsonic Game Watch]] games based on the ''[[Mario (franchise)|Mario]]'' franchise. The game watch was released by {{wp|Nelsonic Industries|Nelsonic}} and licensed by Nintendo in 1990. In Europe, the game watch was rereleased by Zeon in 1992, alongside ''[[zeldawiki:The Legend of Zelda Game Watch|The Legend of Zelda]]'' and ''Tetris''.<ref>Bielby, Matt, ed. ''No. 1 Nintendo Game Watches''. {{wp|Super Play}}. Issue 2. Pg. 21. December 1992</ref><ref>Jake (June 4, 2013). [https://www.gamesasylum.com/2013/06/04/nintendo-game-watch-mario-zelda-not-at-their-best/ Nintendo Game Watch: Mario & Zelda not at their best]. ''Games Asylum''. Retrieved September 16, 2019.</ref>


==Layout==
==Layout==
The watch itself consists of six buttons. Two red ones (one for 'Mode' and one for 'Set') and four blue ones, left, right, up, down.
The watch itself consists of six buttons. Two red ones (one for 'Mode' and one for 'Set') and four blue ones, left, right, up, down.


On the LCD screen there is a level layout with pictures of [[Mario]], [[Princess Peach|Princess Toadstool]], [[Bowser]], [[Goomba]]s and platforms. When the watch is in time mode, it will run the same scenario on the game layout over and over with the time at the top left. When in game mode it will start out with the introduction music and the player will have to navigate their way through the game. Finally, there is the alarm. If the alarm is set and the time comes for the alarm to go off, the ''Super Mario Bros. 3'' Theme is played twice.
On the LCD screen there is a level layout with pictures of [[Mario]], [[Princess Peach|the princess]], [[Bowser|Koopa Dragon]], [[Poison Mushroom|poison mushrooms]], a [[Fire Bro|fire breathing tortoise]] and platforms. When the watch is in time mode, it will run the same scenario on the game layout over and over with the time at the top left. When in game mode it will start out with the introduction music and the player will have to navigate their way through the game. Finally, there is the alarm. If the alarm is set and the time comes for the alarm to go off, the ''Super Mario Bros. 3'' Theme is played twice.


===Time===
===Time===
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==Playing the game==
==Playing the game==
The object of the game, as in the original ''Super Mario Bros. 3'', is to save Princess Toadstool. The game is controlled with the left, right and up buttons with up acting as the [[jump]] button. In order to navigate through the level, the player must time their jumps and movement properly to prevent [[Mario]] from getting hit.
The story takes place two years after [[Super Mario Bros. (game watch)|the previous game]]. The object of the game, as in the original ''Super Mario Bros. 3'', is to save the [[Princess Peach|princess]] from the [[Bowser|Koopa Dragon]]. The game is controlled with the left, right and up buttons with up acting as the [[jump]] button. In order to navigate through the level, the player must time their jumps and movement properly to prevent [[Mario]] from getting hit. The player starts with three lives.


To start the game, the player has to go to game mode and hit the bottom button. Mario starts in the top left corner. He goes down with an elevated platform. He must avoid a [[Fire Bro]]ther, who tries to hit Mario with a fireball. Then, he can go to the right and get a [[Super Star|Starman]] for invincibility against the [[Goomba]]s coming at him from the left. He must hit the [[P-Switch]] to open the warp zone to go to the bottom right. Then, Mario can get the [[Super Leaf]] and swat his tail at Goombas. The [[Jump Block]]s get Mario to the next platforms above to face [[Bowser]]. The game puts the player in the top right corner, where Bowser is spitting fire at Mario. A [[coin]] will then appear above the player. Bowser can be defeated by going left and under him and jumping underneath him several times until he falls. Then, the game is over and the player gets to start all over again.<ref>[https://youtube.com/watch?v=HHZjoV9PKt0]</ref>
To start the game, the player has to go to game mode and hit the bottom button. Mario starts in the top left corner and avoid the [[Poison Mushroom|poison mushrooms]]. He must go down with an elevated platform while avoiding the  a [[Fire Bro|fire breathing tortoise]], who tries to hit Mario with a fireball. Then, he can go to the left and get a [[Super Star|Star]] for ten seconds of invincibility against the Poison Mushrooms coming at him from the right. He must hit the [[P-Switch|pass block]] to open the warp zone to go to the bottom right. Then, Mario can get the [[Super Leaf|leaf]] to become [[Raccoon Mario|long tail Mario]] and swat his tail at poison mushrooms up to ten times. The [[Jump Block|music note]] get Mario to the next platforms above to face the Koopa Dragon. The game puts the player in the top right corner, where the Koopa Dragon is spitting fire at Mario. A [[coin]] will then appear above the player which awards an [[extra life]]. The Koopa Dragon can be defeated by going left and under him and jumping underneath him several times until he falls. Then, the game is over and the player gets to start all over again with a higher difficulty level (there are four levels). The maximum score is 1999.<ref>Super Mario III instruction leaflet</ref><ref>[https://youtube.com/watch?v=HHZjoV9PKt0]</ref>


==References==
==References==

Revision as of 03:12, June 26, 2021

Super Mario Bros. 3 (Nelsonic Game Watch)
The Super Mario Bros. 3 game watch

Super Mario Bros. 3, also known as Super Mario 3 (on the bezel) and Super Mario III (in the instruction leaflet) is a watch containing a simplified game based off of Super Mario Bros. 3.[1] It is the second of four Nelsonic Game Watch games based on the Mario franchise. The game watch was released by Nelsonic and licensed by Nintendo in 1990. In Europe, the game watch was rereleased by Zeon in 1992, alongside The Legend of Zelda and Tetris.[2][3]

Layout

The watch itself consists of six buttons. Two red ones (one for 'Mode' and one for 'Set') and four blue ones, left, right, up, down.

On the LCD screen there is a level layout with pictures of Mario, the princess, Koopa Dragon, poison mushrooms, a fire breathing tortoise and platforms. When the watch is in time mode, it will run the same scenario on the game layout over and over with the time at the top left. When in game mode it will start out with the introduction music and the player will have to navigate their way through the game. Finally, there is the alarm. If the alarm is set and the time comes for the alarm to go off, the Super Mario Bros. 3 Theme is played twice.

Time

In order to set the time the user must first be in time mode. Hold down 'Set' (Red button on left) while pressing down. the time will then start to blink. Pushing left will send the hour up and pushing right will send the minute up. When done, push down again for completion.

Alarm

Press 'Mode' (Red button on the right) until the user can see AL next to the time. Then, hold the 'Set' (Red button on the left) until it start blinking. Set the alarm time with the left (hour) and right buttons (minutes) and then hit 'Set' again to stop the blinking. The user will see three Mario faces in the middle of the screen if the alarm is on. Hit 'Set' to make them disappear or turn off alarm. If the alarm is set and the time comes for the alarm to go off, the Super Mario Bros. 3 theme repeats only two times.

Playing the game

The story takes place two years after the previous game. The object of the game, as in the original Super Mario Bros. 3, is to save the princess from the Koopa Dragon. The game is controlled with the left, right and up buttons with up acting as the jump button. In order to navigate through the level, the player must time their jumps and movement properly to prevent Mario from getting hit. The player starts with three lives.

To start the game, the player has to go to game mode and hit the bottom button. Mario starts in the top left corner and avoid the poison mushrooms. He must go down with an elevated platform while avoiding the a fire breathing tortoise, who tries to hit Mario with a fireball. Then, he can go to the left and get a Star for ten seconds of invincibility against the Poison Mushrooms coming at him from the right. He must hit the pass block to open the warp zone to go to the bottom right. Then, Mario can get the leaf to become long tail Mario and swat his tail at poison mushrooms up to ten times. The music note get Mario to the next platforms above to face the Koopa Dragon. The game puts the player in the top right corner, where the Koopa Dragon is spitting fire at Mario. A coin will then appear above the player which awards an extra life. The Koopa Dragon can be defeated by going left and under him and jumping underneath him several times until he falls. Then, the game is over and the player gets to start all over again with a higher difficulty level (there are four levels). The maximum score is 1999.[4][5]

References

  1. ^ [1]
  2. ^ Bielby, Matt, ed. No. 1 Nintendo Game Watches. Super Play. Issue 2. Pg. 21. December 1992
  3. ^ Jake (June 4, 2013). Nintendo Game Watch: Mario & Zelda not at their best. Games Asylum. Retrieved September 16, 2019.
  4. ^ Super Mario III instruction leaflet
  5. ^ [2]