Slot Synch: Difference between revisions
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The players on each team attempt to match both of their blocks to get [[point]]s by hitting the block to stop it on a character to match it together. A [[Goomba]] is worth one point, a [[Koopa Troopa]] is worth two points, [[Toad]] is worth three points, and [[Koopa Kid|Baby Bowser]] is worth −1 point. The team that has more points at the end of the minigame wins. If both teams have the same number of points when the time runs out, the minigame ends in a draw. | The players on each team attempt to match both of their blocks to get [[point]]s by hitting the block to stop it on a character to match it together. A [[Goomba]] is worth one point, a [[Koopa Troopa]] is worth two points, [[Toad]] is worth three points, and [[Koopa Kid|Baby Bowser]] is worth −1 point. The team that has more points at the end of the minigame wins. If both teams have the same number of points when the time runs out, the minigame ends in a draw. | ||
On the board showing the points for each character, the Goomba and Baby Bowser are listed as being worth "1 pt<u>s</u>" and "−1 pt<u>s</u>," respectively, when the correct way of writing | On the board showing the points for each character, the Goomba and Baby Bowser are listed as being worth "1 pt<u>s</u>" and "−1 pt<u>s</u>," respectively, when the correct way of writing these is "1 pt" and "−1 pt." If a partner is a computer AI player, they always match a human's result. | ||
==Controls== | ==Controls== |
Revision as of 13:58, May 16, 2021
Template:Minigame-infobox Slot Synch is a 2-vs-2 minigame in Mario Party 3.
Gameplay
The players on each team attempt to match both of their blocks to get points by hitting the block to stop it on a character to match it together. A Goomba is worth one point, a Koopa Troopa is worth two points, Toad is worth three points, and Baby Bowser is worth −1 point. The team that has more points at the end of the minigame wins. If both teams have the same number of points when the time runs out, the minigame ends in a draw.
On the board showing the points for each character, the Goomba and Baby Bowser are listed as being worth "1 pts" and "−1 pts," respectively, when the correct way of writing these is "1 pt" and "−1 pt." If a partner is a computer AI player, they always match a human's result.
Controls
- – Hit block
In-game text
- Game Rules – "Pair up to hit character blocks. Try to hit the same character as your partner did."
- Advice – "Be careful! If you get Baby Bowser, you'll lose one point."
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | そろえて!キャラクター[?] Soroete! Kyarakutā |
Sort Characters! | |
German | Synchronsprung[?] | Synchronize Jump | |
Spanish | Sincronización[?] | Synchronization |