Dachshund: Difference between revisions

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==Gameplay==
==Gameplay==
A dog moves up and down on the left side of the screen, while a few items are found on the right. The player must press {{button|wiiu|a}} when the dog is aligned with the food item (which can be a bone, a piece of meat or an apple) to make it stretch and eat it. Later levels have non-food items, which can be a dumbbell and a bone (if the food item is a bone), a bat and a bottle (if the item is meat), and a butterfly and a bomb (if the food item is an apple). if If the dog eats a non-food item or nothing at all the game ends in a failure.
A dog moves up and down on the left side of the screen, while a few items are found on the right. The player must press {{button|wiiu|a}} when the dog is aligned with the food item (which can be a bone, a piece of meat or an apple) to make it stretch and eat it. Later levels have non-food items, which can be a dumbbell and a ribbon (if the food item is a bone), a bat and a bottle (if the item is meat), and a butterfly and a bomb (if the food item is an apple). if If the dog eats a non-food item or nothing at all the game ends in a failure.


*'''1st level difficulty:''' There is only the food item.
*'''1st level difficulty:''' There is only the food item.

Revision as of 14:49, April 19, 2021

Template:Minigame-infobox Dachshund is a microgame in 9-Volt and 18-Volt's mode in Game & Wario, Gamer. Like other microgames in the title, it has an individual Cluck-A-Pop souvenir, titled BALLOON FIGHTER: Dachshund.

Gameplay

A dog moves up and down on the left side of the screen, while a few items are found on the right. The player must press A Button when the dog is aligned with the food item (which can be a bone, a piece of meat or an apple) to make it stretch and eat it. Later levels have non-food items, which can be a dumbbell and a ribbon (if the food item is a bone), a bat and a bottle (if the item is meat), and a butterfly and a bomb (if the food item is an apple). if If the dog eats a non-food item or nothing at all the game ends in a failure.

  • 1st level difficulty: There is only the food item.
  • 2nd level difficulty: There is one non-food item along with the food item.
  • 3rd level difficulty: There are two non-food items along with the food item.

See also

Template:9-Volt and 18-Volt's Microgames