Random Ride: Difference between revisions

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[[File:RandomRideRace.png|thumb|left|Gameplay of Random Ride]]
[[File:RandomRideRace.png|thumb|left|Gameplay of Random Ride]]
After everyone has chosen their machine, the players race. There is nothing players can do at this point; it is all up to chance. The competitors soar across the ocean; they pasted blue, pink, yellow, and orange striped hot-air balloons with [[Whomp]]s, [[Shy Guy]]s, [[Goomba]]s and [[Koopa Troopa]]s cheering for them. Players get eliminated throughout the race through various misfortunes, such as engine blowouts or collisions with [[Banzai Bill]]s. Eventually, one player is left; that player is declared the winner.
After everyone has chosen their machine, the players race. There is nothing players can do at this point; it is all up to chance. The competitors soar across the ocean; they pasted through blue, pink, yellow, and orange striped hot-air balloons with [[Whomp]]s, [[Shy Guy]]s, [[Goomba]]s and [[Koopa Troopa]]s cheering for them. Players get eliminated throughout the race through various misfortunes, such as engine blowouts or collisions with [[Banzai Bill]]s. Eventually, one player is left; that player is declared the winner.
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Some examples of names for the machines include:
Some examples of names for the machines include:

Revision as of 17:59, February 22, 2021

Template:Minigame-infobox Random Ride is a battle minigame found in Mario Party 5.

Gameplay

The mini-game is mostly luck-based. The audience are Goombas and Koopa Troopas. Each player has to pick a name from a list of competitors for a race (randomized). Generally, the more positive a machine's name, the better the chance that a player will win the race. When played in a board game, the player in last place picks their machine first, with the player in first place picking last; in Free Play mode, the players pick their machine in a random order. Players who choose early gain an advantage, and vice versa.

Random Ride from Mario Party 5
Gameplay of Random Ride

After everyone has chosen their machine, the players race. There is nothing players can do at this point; it is all up to chance. The competitors soar across the ocean; they pasted through blue, pink, yellow, and orange striped hot-air balloons with Whomps, Shy Guys, Goombas and Koopa Troopas cheering for them. Players get eliminated throughout the race through various misfortunes, such as engine blowouts or collisions with Banzai Bills. Eventually, one player is left; that player is declared the winner.

Some examples of names for the machines include:

  • General Long Shot
  • Totally Terrible
  • At Its Best
  • Nothing's Right
  • Fate's Decision
  • Perfect Conditions
  • Miracles Do Happen
  • Daily Routine
  • Almost-Guaranteed Victory
  • So-So, I Suppose
  • Feeling Good
  • Difficulties Ahead

Controls

  • Control Stick – Move Cursor
  • A Button – Confirm

In-game text

  • Rules"Select the machine you think will reach the finish line. Use the names as best as you can to predict the winner."
  • Advice"Any machine with a positive name has a better chance at winning the race than a machine with a negative name."

Names in other languages

Language Name Meaning Notes
Japanese うんまかせダービー[?]
Unmakase dābī
Fate-Trusting Derby
German Fortuna-Rennen[?] Luck Race
Italian La gara della fortuna[?] The luck competition
Spanish En manos del azar[?] In fate's hands

See also

Template:MP5 Minigames