Bowser's Castle (Mario Kart Live: Home Circuit): Difference between revisions

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(Created page with "{{italic title|Bowser's Castle (''Mario Kart Live: Home Circuit'')}} {{racecourse |title=Bowser's Castle |image=270px|center |ap...")
 
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|image=[[File:MKLHC Bowser's Castle Course Icon.png|270px|center]]
|image=[[File:MKLHC Bowser's Castle Course Icon.png|270px|center]]
|appearances=''[[Mario Kart Live: Home Circuit]]''
|appearances=''[[Mario Kart Live: Home Circuit]]''
|music=[[File:MK8-Music-BowsersCastle.oga]]
}}
}}
'''Bowser's Castle''' is the third and final race of the [[Shell Cup]] in ''[[Mario Kart Live: Home Circuit]]''. The obligatory [[Bowser's Castle]] track for this game features [[Fire Bar]]s at almost every gate serving as obstacles, while tinting the screen a very subtle red to correspond with the theme of this course. The course icon emphasizes the presence of Fire Bars in this track.
'''Bowser's Castle''' is the third and final race of the [[Shell Cup]] in ''[[Mario Kart Live: Home Circuit]]''. The obligatory [[Bowser's Castle]] track for this game features [[Fire Bar]]s at almost every gate serving as obstacles, while tinting the screen a very subtle red to correspond with the theme of this course. The course icon emphasizes the presence of Fire Bars in this track. This race reuses the music from ''[[Mario Kart 8]]''{{'}}s [[Bowser's Castle (MK8)|Bowser's Castle]] for its theme.


==Gates==
==Gates==

Revision as of 06:37, February 19, 2021

Template:Racecourse Bowser's Castle is the third and final race of the Shell Cup in Mario Kart Live: Home Circuit. The obligatory Bowser's Castle track for this game features Fire Bars at almost every gate serving as obstacles, while tinting the screen a very subtle red to correspond with the theme of this course. The course icon emphasizes the presence of Fire Bars in this track. This race reuses the music from Mario Kart 8's Bowser's Castle for its theme.

Gates

The gates in this race feature Fire Bars of different movement. Coming into contact with one stuns the racer very briefly before they may continue.

  • Gate 1: One Fire Bar in the center, moving clockwise.
  • Gate 2: Two Fire Bars, overlapping in the center.
  • Gate 3: Two Fire Bars, each rotating differently.
  • Gate 4: No additional properties.