Super Fireball: Difference between revisions
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{{SMRPG Moves|[[Mario]]|Magic|40|None|Fire|One enemy|N/A|[[ | {{SMRPG Moves|[[Mario]]|Magic|40|None|Fire|One enemy|N/A|[[File:RPG_Super_Flame.png]]}} | ||
'''Super Flame''' is a magic attack in ''[[Super Mario RPG: Legend of the Seven Stars]]''. It's the third magic attack that [[Mario]] learns, at [[Level Up|Level 10]]. Super Flame is a more powerful version of [[Fire Orb]], dealing more damage to a single enemy. When used, Mario releases a series of large [[fireball]]s at his opponent. The player must tap {{button|snes|Y}} repeatedly to shoot a lot of fireballs and deal the maximum damage. Super Flame costs 9 [[Flower Point|FP]]. | '''Super Flame''' is a magic attack in ''[[Super Mario RPG: Legend of the Seven Stars]]''. It's the third magic attack that [[Mario]] learns, at [[Level Up|Level 10]]. Super Flame is a more powerful version of [[Fire Orb]], dealing more damage to a single enemy. When used, Mario releases a series of large [[fireball]]s at his opponent. The player must tap {{button|snes|Y}} repeatedly to shoot a lot of fireballs and deal the maximum damage. Super Flame costs 9 [[Flower Point|FP]]. | ||
Revision as of 11:29, February 10, 2021
Template:SMRPG Moves
Super Flame is a magic attack in Super Mario RPG: Legend of the Seven Stars. It's the third magic attack that Mario learns, at Level 10. Super Flame is a more powerful version of Fire Orb, dealing more damage to a single enemy. When used, Mario releases a series of large fireballs at his opponent. The player must tap repeatedly to shoot a lot of fireballs and deal the maximum damage. Super Flame costs 9 FP.
Names in other languages
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