Metroid Prime 2: Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary |
No edit summary |
||
Line 16: | Line 16: | ||
*'''2nd level difficulty:''' The barrel is somewhere in front. | *'''2nd level difficulty:''' The barrel is somewhere in front. | ||
*'''3rd level difficulty:''' The barrel is behind a bumper obstacle. | *'''3rd level difficulty:''' The barrel is behind a bumper obstacle. | ||
==Names in other languages== | |||
{{foreign names | |||
|Jap=メトロイドプライム2 ダークエコーズ | |||
|JapR=Metoroido Puraimu 2 Dāku Ekōzu | |||
|JapM=Metroid Prime 2: Echoes (lit. Metroid Prime 2: Dark Echoes) | |||
}} | |||
{{9-Volt and 18-Volt's Microgames}} | {{9-Volt and 18-Volt's Microgames}} | ||
{{WWSM Microgames}} | {{WWSM Microgames}} | ||
[[Category:WarioWare: Smooth Moves Microgames]] | [[Category:WarioWare: Smooth Moves Microgames]] | ||
[[Category:Metroid Series]] | [[Category:Metroid Series]] |
Revision as of 20:40, December 24, 2020
Template:Minigame-infobox Metroid Prime 2 is one of 9-Volt and 18-Volt's Microgames in WarioWare: Smooth Moves. The game is based on Metroid Prime 2: Echoes.
Gameplay
The player controls Samus in her Morph Ball form, and must tilt the Wii Remote to roll into and knock down the barrel. If Samus rolls too far inward, the player can tilt backwards too.
- 1st level difficulty: The barrel is directly in front.
- 2nd level difficulty: The barrel is somewhere in front.
- 3rd level difficulty: The barrel is behind a bumper obstacle.
Names in other languages
Language | Name | Meaning | Notes |
---|
Template:9-Volt and 18-Volt's Microgames Template:WWSM Microgames