Heads-Up: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
In this game, the player has to move [[Mario]] around with the left and right arrow keys to bounce a [[Soccer Ball|soccer ball]] on his head repeatedly. The ball can be used to collect character icons which appear in random locations above Mario, | In this game, the player has to move [[Mario]] around with the left and right arrow keys to bounce a [[Soccer Ball|soccer ball]] on his head repeatedly. The ball can be used to collect character icons which appear in random locations above Mario, earning him points for a score. Mario himself can collect items that appear at regular intervals and temporarily change his speed when collected: [[Mushroom]]s speed him up, while [[Blue Shell]]s cause him to slow down. The item that is currently taking effect is displayed on the top-left corner of the screen. | ||
When a character icon appears, a voice clip of that character is heard. The number of points awarded by an icon depends on the character depicted on it. In order from least to most valuable, these are: | When a character icon appears, a voice clip of that character is heard. The number of points awarded by an icon depends on the character depicted on it. In order from least to most valuable, these are: |
Revision as of 22:53, December 6, 2020
- Not to be confused with Heads Up.
Super Mario Strikers -- Heads Up, parsed in-game as Heads-Up, was a promotional online Flash game published by Nintendo around the release of Super Mario Strikers for the Nintendo GameCube. It was listed in the Nintendo Arcade, a now defunct section with web games on Nintendo's website.[1]
Gameplay
In this game, the player has to move Mario around with the left and right arrow keys to bounce a soccer ball on his head repeatedly. The ball can be used to collect character icons which appear in random locations above Mario, earning him points for a score. Mario himself can collect items that appear at regular intervals and temporarily change his speed when collected: Mushrooms speed him up, while Blue Shells cause him to slow down. The item that is currently taking effect is displayed on the top-left corner of the screen.
When a character icon appears, a voice clip of that character is heard. The number of points awarded by an icon depends on the character depicted on it. In order from least to most valuable, these are:
- brown – worth 2 points.
- limegreen – worth 4 points.
- Template:Color-link-piped – worth 5 points.
- green,
- DAA520 and Template:Color-link-piped – worth 8 points.
The current score and the overall high score are shown at the bottom of the screen. The game is over when the player fails to catch the ball. The game over screen offers the option to either replay the game or visit the official website for Super Mario Strikers.
The Palace arena is always seen in the background during the game.
Gallery
Approaching a Mushroom and a Wario icon
Approaching a Blue Shell, with a Mario icon standing further ahead
References
- ^ Nintendo Arcade. nintendo.com. September 11, 2007, 00:46:47 UTC snapshot on Internet Archive: Wayback Machine.
Super Mario Strikers | ||
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Players | Team captains | Daisy • Donkey Kong • Luigi • Mario • Peach • Super Team • Waluigi • Wario • Yoshi |
Sidekicks | Birdo • Hammer Bro • Koopa • Toad | |
Goalies | Kritter • Robo-Kritter | |
Fields | Bowser Stadium • Crater Field • Konga Coliseum • The Battle Dome • The Palace • The Underground • Pipeline Central | |
Cups | Bowser Cup • Flower Cup • Mushroom Cup • Star Cup • Super Bowser Cup • Super Flower Cup • Super Mushroom Cup • Super Star Cup | |
Items | Banana • Blue Shell • Bob-omb • Chain Chomp • Giant Blue Shell • Giant Green Shell • Giant Red Shell • Giant Spiny Shell • Green Shell • Mega Bob-omb • Mushroom • Red Shell • Spiny Shell • Star | |
Miscellaneous | Heads-Up • Pre-release and unused content • Staff • Strike • Super Mario Strikers (Flash game) |