Wild Gunman (WarioWare, Inc.: Mega Microgame$!): Difference between revisions
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The objective of the game is to wait for the signal, then fire at the gunman as quickly as possible by pressing {{button|gba|A}}. Do it too soon and the player will draw a foul, do it too late and the player will be shot by the gunman. As the speed increases, the gunman will take less time to shoot, giving the player less time to react. The times listed below are how long the gunman takes to shoot when the microgame is on the lowest speed. | The objective of the game is to wait for the signal, then fire at the gunman as quickly as possible by pressing {{button|gba|A}}. Do it too soon and the player will draw a foul, do it too late and the player will be shot by the gunman. As the speed increases, the gunman will take less time to shoot, giving the player less time to react. The times listed below are how long the gunman takes to shoot when the microgame is on the lowest speed. | ||
*'''1st level difficulty:''' The gunman will take 1.3 seconds to shoot. | *'''1st level difficulty:''' The gunman will take 1.3 seconds to shoot. If won, the gunman will fall on his back. | ||
*'''2nd level difficulty:''' The gunman will take 0.8 seconds to shoot. | *'''2nd level difficulty:''' The gunman will take 0.8 seconds to shoot. If won, the gunman's pants will fall down, revealing his underwear. | ||
*'''3rd level difficulty:''' The gunman will take 0.5 seconds to shoot. | *'''3rd level difficulty:''' The gunman will take 0.5 seconds to shoot. If won, the gunman's hat falls off. | ||
{{9-Volt and 18-Volt's Microgames}} | {{9-Volt and 18-Volt's Microgames}} | ||
{{WWIMM Microgames}} | {{WWIMM Microgames}} |
Revision as of 11:44, November 5, 2020
Template:Minigame-infobox Wild Gunman is a microgame found in the Nintendo Classics folder in WarioWare, Inc.: Mega Microgame$!. It references the homonymous NES game.
Gameplay
The objective of the game is to wait for the signal, then fire at the gunman as quickly as possible by pressing . Do it too soon and the player will draw a foul, do it too late and the player will be shot by the gunman. As the speed increases, the gunman will take less time to shoot, giving the player less time to react. The times listed below are how long the gunman takes to shoot when the microgame is on the lowest speed.
- 1st level difficulty: The gunman will take 1.3 seconds to shoot. If won, the gunman will fall on his back.
- 2nd level difficulty: The gunman will take 0.8 seconds to shoot. If won, the gunman's pants will fall down, revealing his underwear.
- 3rd level difficulty: The gunman will take 0.5 seconds to shoot. If won, the gunman's hat falls off.
Template:9-Volt and 18-Volt's Microgames Template:WWIMM Microgames