Islands: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
The minigame supports 2-5 players. The players can choose the color Fronks at the start. | The minigame supports 2-5 players. The players can choose the color Fronks at the start. The color of Fronks is the following: Blue, Red, Green (from 3 players onward), Yellow (from 4 players onward), and Purple (only with 5 players). The order is randomly chosen at the start, but after the first turn, the one with the most points start first, the second in place plays second and so on. There are four different stages. The player's five Fronks are all launched at the same time. The Fronks typically remain where they land, though if an external force makes them move the score will increase or decrease depending on where the Fronk’s new position is (if they land in water, they are lost forever and are worth 0 points). | ||
===Amount of Turns for Number of Players=== | ===Amount of Turns for Number of Players=== | ||
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*Three or four players mean four rounds. | *Three or four players mean four rounds. | ||
*Two players mean five rounds. | *Two players mean five rounds. | ||
==Obstacles== | ==Obstacles== | ||
===Falling islands=== | ===Falling islands=== | ||
Sometimes, when an island has too many Fronks amassed in one place, it will dangerously incline, causing Fronks very close to the water to fall down. The island can either return normal when it gets more balanced or completely collapse, and the color of the Fronk who make it fall is automatically in last place, ending the | Sometimes, when an island has too many Fronks amassed in one place, it will dangerously incline, causing Fronks very close to the water to fall down. The island can either return to normal when it gets more balanced (in Roulette Rock) or completely collapse (in Tippy Tower), and the color of the Fronk who make it fall is automatically in last place, ending the game (in this case, the precedent points are counted as all Fronks will be in the water). | ||
===Seagull=== | ===Seagull=== | ||
The {{conjectural|Seagull}} is the main hazard in all the stages, | The {{conjectural|Seagull}} is the main hazard in all the stages, generally relocating a single Fronk elsewhere. The seagull thus adds suspense and luck to the game. The seagull usually acts when all the players have launched. | ||
====Hazards in Roulette Rock==== | ====Hazards in Roulette Rock==== | ||
{{conjectural|Bonus Roulette}}: The seagull usually drops this after the first turn, first with a ?. When a Fronk touches the section of where it is, it will spin around the island, likely dropping the Fronks in water through the process. When it stops, the display of it will spin, causing to the section where it stands to double (x2) or even quadrupling (x4) its value or dividing it by an half (x½). It never passes on the 30-points zone, thus making that section the safest. | {{conjectural|Bonus Roulette}}: The seagull usually drops this after the first turn, first with a ?. When a Fronk touches the section of where it is, it will spin around the island, likely dropping the Fronks in water through the process. When it stops, the display of it will spin, causing to the section where it stands to double (x2) or even quadrupling (x4) its value or dividing it by an half (x½). It never passes on the 30-points zone, thus making that section the safest. | ||
====Hazards in Tippy Tower==== | ====Hazards in Tippy Tower==== | ||
{{conjectural|Special cage}}: Usually | {{conjectural|Special cage}}: Usually on the first turn, the seagull drops a liquid into one of the small cages, making it worth 100 points. A golden flag will appear inside, signaling to get there to get a lot of points. | ||
==Stages== | ==Stages== | ||
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===Roulette Block=== | ===Roulette Block=== | ||
{{quote2|A | {{quote2|A revolving island that tests both skill and luck.|Stage description}} | ||
[[File:GeWRouletteRock.png|thumb|left|200px|Roulette Rock]] | [[File:GeWRouletteRock.png|thumb|left|200px|Roulette Rock]] | ||
This stage is a round platform that comprises various sections of various points. Four big sections are worth 10 points, marked by a light blue color. Two other slightly thinner sections are orange, worth 50 points. Other two very thin sections are purple and worth 100 points. For a safe shot, the player can aim to the middle, which is deep blue and worth 30 points. The platform moves around, making harder to center the high-points sections. | This stage is a round platform that comprises various sections of various points. Four big sections are worth 10 points, marked by a light blue color. Two other slightly thinner sections are orange, worth 50 points. Other two very thin sections are purple and worth 100 points. For a safe shot, the player can aim to the middle, which is deep blue and worth 30 points. The platform moves around, making it harder to center the high-points sections. | ||
{{br}} | {{br}} | ||
{{foreign names | {{foreign names | ||
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===Arrow Atoll=== | ===Arrow Atoll=== | ||
{{quote2|A set of islands that bumps the action in new directions.|Stage description}} | {{quote2|A set of islands that bumps the action in new directions.|Stage description}} | ||
[[File:GeWArrowAtoll.png|thumb|200px|Arrow Atoll]] | [[File:GeWArrowAtoll.png|thumb|200px|Arrow Atoll]] | ||
In this stage there are four little platforms | In this stage there are four little platforms that are all worth 10 points at the start. There is a red arrow printed on them that slowly spins stationary with the island: when a Fronk lands on an island, the arrow will stop. When all the launched Fronks land somewhere, the island(s) touched will move in the direction of the arrow. When an island hits something or gets hit, its value will change value randomly from 10, 30, 50, or 100 points. | ||
{{foreign names | {{foreign names | ||
|Jap=ポッコリ島 | |Jap=ポッコリ島 | ||
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===Tippy Tower=== | ===Tippy Tower=== | ||
{{quote2|A wobble island designed to really shake things up.|Stage description}} | {{quote2|A wobble island designed to really shake things up.|Stage description}} | ||
[[File:GeWTippyTower.png|thumb|left|200px|Tippy Tower]] | [[File:GeWTippyTower.png|thumb|left|200px|Tippy Tower]] | ||
This island is very dangerous to manage, and will likely collapse in a turn or two, so the players have to be careful. The islands have three floors (the highest being the smaller) which score may automatically vary from 30 to 50 to 100 (score can't be changed) and three little cages, one in the middle floor and two in the lowest, worth 10 points. The players usually are safe in these. The island will always dangerously incline, and too many Fronks in one place means total collapse. | This island is very dangerous to manage, and will likely collapse in a turn or two, so the players have to be careful. The islands have three floors (the highest being the smaller) which score may automatically vary from 30 to 50 to 100 (score can't be changed) and three little cages, one in the middle floor and two in the lowest, worth 10 points. The players usually are safe in these. The island will always dangerously incline, and too many Fronks in one place means total collapse. | ||
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===Salty Scales=== | ===Salty Scales=== | ||
{{quote2|A balanced island perfect for back-and-forth battles.|Stage description}} | {{quote2|A balanced island perfect for back-and-forth battles.|Stage description}} | ||
[[File:GeWSaltyScales.png|thumb|200px|Salty Scales]] | [[File:GeWSaltyScales.png|thumb|200px|Salty Scales]] | ||
This island is unique in | This island is unique in that the players have to balance the number of Fronks on either side of the scales (how many Fronks are in both platforms is shown at the top) to vary the value of the platforms. For preventing amassing Fronks, the platforms are donut-shaped. The score varies as the following: | ||
*5-7 Fronks of difference: 10 | *5-7 Fronks of difference: 10 (higher), 100 (lower) | ||
*1-4 Fronk(s) of difference: 50 | *1-4 Fronk(s) of difference: 50 (higher), 30 (lower | ||
*0 Fronks of difference: both 0 | *0 Fronks of difference: both 0 | ||
*At least 8 Fronks of difference: The lower zone's Fronks will go | *At least 8 Fronks of difference: The lower zone's Fronks will go into water. The balance then returns to 5 Fronks of difference automatically. | ||
The player may choose instead to launch them | The player may choose instead to launch them onto the land at the base of the scales, always worth 10 points, which is completely safe. | ||
==Trivia== | ==Trivia== |
Revision as of 03:45, November 5, 2020
Islands is a multiplayer minigame in Game & Wario for the Wii U. The game can have up to five players, all sharing the GamePad having to fight for the highest score. The stages feature Fronks as the main (and the only playable) characters.
Gameplay
The minigame supports 2-5 players. The players can choose the color Fronks at the start. The color of Fronks is the following: Blue, Red, Green (from 3 players onward), Yellow (from 4 players onward), and Purple (only with 5 players). The order is randomly chosen at the start, but after the first turn, the one with the most points start first, the second in place plays second and so on. There are four different stages. The player's five Fronks are all launched at the same time. The Fronks typically remain where they land, though if an external force makes them move the score will increase or decrease depending on where the Fronk’s new position is (if they land in water, they are lost forever and are worth 0 points).
Amount of Turns for Number of Players
The number of turns vary from the number of players.
- Five players mean three rounds.
- Three or four players mean four rounds.
- Two players mean five rounds.
Obstacles
Falling islands
Sometimes, when an island has too many Fronks amassed in one place, it will dangerously incline, causing Fronks very close to the water to fall down. The island can either return to normal when it gets more balanced (in Roulette Rock) or completely collapse (in Tippy Tower), and the color of the Fronk who make it fall is automatically in last place, ending the game (in this case, the precedent points are counted as all Fronks will be in the water).
Seagull
The Seagull is the main hazard in all the stages, generally relocating a single Fronk elsewhere. The seagull thus adds suspense and luck to the game. The seagull usually acts when all the players have launched.
Hazards in Roulette Rock
Bonus Roulette: The seagull usually drops this after the first turn, first with a ?. When a Fronk touches the section of where it is, it will spin around the island, likely dropping the Fronks in water through the process. When it stops, the display of it will spin, causing to the section where it stands to double (x2) or even quadrupling (x4) its value or dividing it by an half (x½). It never passes on the 30-points zone, thus making that section the safest.
Hazards in Tippy Tower
Special cage: Usually on the first turn, the seagull drops a liquid into one of the small cages, making it worth 100 points. A golden flag will appear inside, signaling to get there to get a lot of points.
Stages
There are four unique stages. While the gameplay is the same, there are different ways to score better.
Roulette Block
This stage is a round platform that comprises various sections of various points. Four big sections are worth 10 points, marked by a light blue color. Two other slightly thinner sections are orange, worth 50 points. Other two very thin sections are purple and worth 100 points. For a safe shot, the player can aim to the middle, which is deep blue and worth 30 points. The platform moves around, making it harder to center the high-points sections.
Language | Name | Meaning | Notes |
---|
Arrow Atoll
In this stage there are four little platforms that are all worth 10 points at the start. There is a red arrow printed on them that slowly spins stationary with the island: when a Fronk lands on an island, the arrow will stop. When all the launched Fronks land somewhere, the island(s) touched will move in the direction of the arrow. When an island hits something or gets hit, its value will change value randomly from 10, 30, 50, or 100 points.
Language | Name | Meaning | Notes |
---|
Tippy Tower
This island is very dangerous to manage, and will likely collapse in a turn or two, so the players have to be careful. The islands have three floors (the highest being the smaller) which score may automatically vary from 30 to 50 to 100 (score can't be changed) and three little cages, one in the middle floor and two in the lowest, worth 10 points. The players usually are safe in these. The island will always dangerously incline, and too many Fronks in one place means total collapse.
Salty Scales
This island is unique in that the players have to balance the number of Fronks on either side of the scales (how many Fronks are in both platforms is shown at the top) to vary the value of the platforms. For preventing amassing Fronks, the platforms are donut-shaped. The score varies as the following:
- 5-7 Fronks of difference: 10 (higher), 100 (lower)
- 1-4 Fronk(s) of difference: 50 (higher), 30 (lower
- 0 Fronks of difference: both 0
- At least 8 Fronks of difference: The lower zone's Fronks will go into water. The balance then returns to 5 Fronks of difference automatically.
The player may choose instead to launch them onto the land at the base of the scales, always worth 10 points, which is completely safe.
Trivia
- The sound that makes after touching another platform in Arrow Atoll is the bell sound that the cow bells make in Moo Moo Meadows.