Horizontal Bar: Difference between revisions

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|controls=Swing: Draw loops on the Touch Screen.<br>Grip bar: Touch the Touch Screen.<br>Landing: Touch the Touch Screen.
|controls=Swing: Draw loops on the Touch Screen.<br>Grip bar: Touch the Touch Screen.<br>Landing: Touch the Touch Screen.
|entry_characters=[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)#Heroes|Heroes]]
|entry_characters=[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)#Heroes|Heroes]]
|game_level=<font color="blue">★★</font>
}}
}}
'''Horizontal Bar''' is a [[Gymnastics]] [[Event]] that appears exclusively in the [[Nintendo 3DS]] version of ''[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]''. The objective of the event is to score points by performing various moves on the bar. The starting record for this event is 16.200pt(s).
'''Horizontal Bar''' is a [[Gymnastics]] [[Event]] that appears exclusively in the [[Nintendo 3DS]] version of ''[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]''. The objective of the event is to score points by performing various moves on the bar. The starting record for this event is 16.200pt(s).

Revision as of 04:06, October 20, 2020

This article is about Gymnastics Event in the Nintendo 3DS version of Mario & Sonic at the London 2012 Olympic Games. For the object from Donkey Kong for the Game Boy, see Rope § Donkey Kong (Game Boy).

Template:Event-infobox Horizontal Bar is a Gymnastics Event that appears exclusively in the Nintendo 3DS version of Mario & Sonic at the London 2012 Olympic Games. The objective of the event is to score points by performing various moves on the bar. The starting record for this event is 16.200pt(s).

Gameplay

In this event, the player must perform a number of moves on the bar to score points, with the one with the most points winning. To swing their character around the bar, the player must draw a specified number of loops on the touch screen within the time limit, with different ratings and points being given for how quickly it is done. Completing it quickly will be rated as perfect, slower timing rated as great, slower again rated as good and failing to draw enough loops in time being a miss. If the player draws too many loops, they will either be rated good if it is done quickly or bad otherwise. The number of loops the player has to draw increases as the event goes on, with the direction changing every time the character changes direction. After every few loop drawing sections, the character will perform a jump move, either a Wingler, Tkatchev piked or Kolmann, and the player must touch the touch screen once when the character lands, with ratings once again being given depending on how well timed their touch was. If the player fails to touch in time, they will be scored a miss and their character will fall off the bar, and the player will only get a final score of the points earnt up until they fell off. If the player makes it to the end of the routine, they will perform a special move as they jump off the bar, and the player must touch the touch screen again to land, which is once again rated and the points added to their score. The score is only shown at the end of the event or when the player falls off the bar.

Controls

1) Swing: Draw loops on the Touch Screen.
2) Grip bar: Touch the Touch Screen.
3) Landing: Touch the Touch Screen.

Medley Match

In Medley Match mode, Horizontal Bar appears as the third event of the Gymnastics Medley, the second event of the Stylus Intro Medley, the fifth Event of the Laser Focus Medley, and the fourth event of the Playing Chicken Medley.

Story Mode

Horizontal Bar appears in the game's story mode as the fourth challenge of Heroes Episode 3, A Rainbow In Fog, in which Tails must beat Fog Imposters of Mario, Luigi and Sonic.