Bowser's Roulette Rage: Difference between revisions
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'''Bowser's Roulette Rage''' is a Bowser Battle [[minigame]] appearing in ''[[Mario Party 10]]''. It is one of the extended minigames that | '''Bowser's Roulette Rage''' is a Bowser Battle [[minigame]] appearing in ''[[Mario Party 10]]''. It is one of the extended minigames that only appears when [[Bowser]] gets angry or enters Big Bad Bowser Mode. | ||
==Overview== | ==Overview== | ||
In the introductory cutscene, | In the introductory cutscene, [[Bowser]] stands over a large roulette with Team Mario inside. He gives it a spin after lighting up a section, but Team Mario is able to avoid being hit by the bomb that falls. The minigame begins in earnest afterwards. | ||
The game consists of three rounds. At the beginning of a round, Bowser (controlled by the {{button|wiiu|GamePad}}) grabs the wheel and places three Bowser emblems on the outside rim; he can put them on separate panels or put multiple marks on the same panel. Once all three emblems are placed, Bowser spins the wheel; Team Mario's objective is to avoid being in the marked sections when Bowser stops the roulette. A moment after the roulette stops, fences will rise up between the panels and a bomb will fall onto each panel with a Bowser mark. Each bomb deals three hearts of damage to Team Mario's players, so the maximum damage per round is nine (if all three Bowser marks are on the same panel). | |||
As with all Bowser Party minigames, depleting all of Team Mario's hearts causes Bowser to automatically win the game. If any member of Team Mario survives, the minigame ends and play continues as normal. | |||
==Controls== | ==Controls== |
Revision as of 18:38, August 10, 2020
Template:Minigame-infobox Bowser's Roulette Rage is a Bowser Battle minigame appearing in Mario Party 10. It is one of the extended minigames that only appears when Bowser gets angry or enters Big Bad Bowser Mode.
Overview
In the introductory cutscene, Bowser stands over a large roulette with Team Mario inside. He gives it a spin after lighting up a section, but Team Mario is able to avoid being hit by the bomb that falls. The minigame begins in earnest afterwards.
The game consists of three rounds. At the beginning of a round, Bowser (controlled by the ) grabs the wheel and places three Bowser emblems on the outside rim; he can put them on separate panels or put multiple marks on the same panel. Once all three emblems are placed, Bowser spins the wheel; Team Mario's objective is to avoid being in the marked sections when Bowser stops the roulette. A moment after the roulette stops, fences will rise up between the panels and a bomb will fall onto each panel with a Bowser mark. Each bomb deals three hearts of damage to Team Mario's players, so the maximum damage per round is nine (if all three Bowser marks are on the same panel).
As with all Bowser Party minigames, depleting all of Team Mario's hearts causes Bowser to automatically win the game. If any member of Team Mario survives, the minigame ends and play continues as normal.
Controls
Heroes
- Move
Bowser
- Select the panel/move the roulette/stop the roulette
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | クッパのバクダンルーレット[?] Kuppa no bakudan rūretto |
Bowser's Bomb Roulette | |
Dutch | Bowsers Ruige Roulette[?] | Bowser's Rough Roulette | |
German | Bowsers Roulette-Rage[?] | Literal translation | |
Italian | Roulette esplosiva[?] | Explosive roulette | |
Portuguese | Roleta Explosiva[?] | Explosive Roulette | |
Spanish | Ruleta explosiva[?] | Explosive Roulette |