Chomp Walker: Difference between revisions
Trig Jegman (talk | contribs) mNo edit summary |
m (Text replacement - "Shroom City" to "Shroom City") |
||
Line 12: | Line 12: | ||
The player attempts to pull the [[Chain Chomp]] that he or she is holding by the chain. There are two objects set up along the path; bones and meat. The bones cause the Chain Chomp to simply be distracted, and eating them takes a few seconds; however, eating the meat causes the Chain Chomp to sprint forward. If the Chain Chomp notices the player, it attempts to lunge at them; the player loses if it rams into them. | The player attempts to pull the [[Chain Chomp]] that he or she is holding by the chain. There are two objects set up along the path; bones and meat. The bones cause the Chain Chomp to simply be distracted, and eating them takes a few seconds; however, eating the meat causes the Chain Chomp to sprint forward. If the Chain Chomp notices the player, it attempts to lunge at them; the player loses if it rams into them. | ||
In [[Shroom City]], the player must drag the Chain Chomp to the goal within the time limit. In Play Land, the player must earn as many points as possible by dragging Chain Chomp along. Every so often, there is a checkpoint that adds ten seconds to the timer. | In [[Shroom City (Mario Party Advance)|Shroom City]], the player must drag the Chain Chomp to the goal within the time limit. In Play Land, the player must earn as many points as possible by dragging Chain Chomp along. Every so often, there is a checkpoint that adds ten seconds to the timer. | ||
==Names in other languages== | ==Names in other languages== |
Revision as of 09:47, August 1, 2020
Template:Minigame-infobox Chomp Walker is a single-player minigame in Mario Party Advance.
Gameplay
The player attempts to pull the Chain Chomp that he or she is holding by the chain. There are two objects set up along the path; bones and meat. The bones cause the Chain Chomp to simply be distracted, and eating them takes a few seconds; however, eating the meat causes the Chain Chomp to sprint forward. If the Chain Chomp notices the player, it attempts to lunge at them; the player loses if it rams into them.
In Shroom City, the player must drag the Chain Chomp to the goal within the time limit. In Play Land, the player must earn as many points as possible by dragging Chain Chomp along. Every so often, there is a checkpoint that adds ten seconds to the timer.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | おさんぽワンワン[?] Osanpo wan wan |
Walk the Chain Chomp | |
German | Kette geben[?] | Give chain | |
Italian | Al passo[?] | Keep up | |
Spanish | Chompaseo[?] | Chomp Walk |