Light Tennis: Difference between revisions
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* '''Level 2:''' The goals are screen-wide. | * '''Level 2:''' The goals are screen-wide. | ||
* '''Level 3:''' Same as level 2, but there is a wall in the center. | * '''Level 3:''' Same as level 2, but there is a wall in the center. | ||
==Names in other languages== | |||
{{foreign names | |||
|Jap=テレビゲーム6 | |||
|JapR=Terebi Geemu 6 | |||
|JapM=TV Game 6 | |||
{{9-Volt and 18-Volt's Microgames}} | {{9-Volt and 18-Volt's Microgames}} | ||
{{WWSM Microgames}} | {{WWSM Microgames}} | ||
[[Category:WarioWare: Smooth Moves Microgames]] | [[Category:WarioWare: Smooth Moves Microgames]] |
Revision as of 13:59, June 5, 2020
Template:Minigame-infobox Light Tennis is one of 9-Volt and 18-Volt's Microgames in WarioWare: Smooth Moves. It uses one of the Pong variants in Color TV Game 6, a Japan-only home console released in 1977.
Gameplay
The object is to protect the goal by twisting the knob clockwise or counterclockwise to move the bat up and down, respectively. If the player scores the opponent's goal, they automatically win.
- Level 1: The goals are small.
- Level 2: The goals are screen-wide.
- Level 3: Same as level 2, but there is a wall in the center.
Names in other languages
{{foreign names |Jap=テレビゲーム6 |JapR=Terebi Geemu 6 |JapM=TV Game 6
Template:9-Volt and 18-Volt's Microgames Template:WWSM Microgames