Going Steady: Difference between revisions
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The player must use the [[Game Boy Advance]]'s tilt to help [[Wario]] cross a tightrope. Wario can go only when the arrow appears. | The player must use the [[Game Boy Advance]]'s tilt to help [[Wario]] cross a tightrope. Wario can go only when the arrow appears. | ||
*'''Level 1:''' The tightrope is low, thick, and short. | *'''Level 1:''' The tightrope is low, thick, and short; making it hard to lose balance on. | ||
*'''Level 2:''' The tightrope is higher and easier to lose balance on. | *'''Level 2:''' The tightrope is longer, higher, and thinner; making it easier to lose balance on. | ||
*'''Level 3:''' The tightrope is very long, high, and thin. | *'''Level 3:''' The tightrope is very long, high, and thin; making it very easy to lose balance on. | ||
==Names in other languages== | ==Names in other languages== |
Revision as of 15:19, April 2, 2020
Template:Minigame-infobox Going Steady is one of Wario-Man's microgames in WarioWare: Twisted!
Gameplay
The player must use the Game Boy Advance's tilt to help Wario cross a tightrope. Wario can go only when the arrow appears.
- Level 1: The tightrope is low, thick, and short; making it hard to lose balance on.
- Level 2: The tightrope is longer, higher, and thinner; making it easier to lose balance on.
- Level 3: The tightrope is very long, high, and thin; making it very easy to lose balance on.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | つなわたり[?] Tsunawatari |
Tightrope |
Template:Wario's Microgames Template:WarioWare: Twisted! Microgames